frankthedm
First Post
In a videogame that turns off a larger creatures' attack if struck. Taking damage stops only one type of attack automaticly in D&D and that is grappling. Large high damage dealing characters tend to be worse in fighting games because thier large sprites mean more surface area to suffer an attack negating jab.hong said:No way, mang. Talim kicks a$$!
If a raging barbarian's swing could be negated with dealing just one damage with a readied attack with no chance of a conentration check, smaller, accurate characters would have a much easier time in D&D.
Oh yeah on what small creatures lose, a land speed slower than 30 also means -6 to jump checks.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Last edited: