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Are Small creatures at a disadvantage in battle?

hong said:
No way, mang. Talim kicks a$$!
In a videogame that turns off a larger creatures' attack if struck. Taking damage stops only one type of attack automaticly in D&D and that is grappling. Large high damage dealing characters tend to be worse in fighting games because thier large sprites mean more surface area to suffer an attack negating jab.

If a raging barbarian's swing could be negated with dealing just one damage with a readied attack with no chance of a conentration check, smaller, accurate characters would have a much easier time in D&D.


Oh yeah on what small creatures lose, a land speed slower than 30 also means -6 to jump checks. :]
 
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Darklone said:
Small warlocks are asking for disaster, they can be easily grappled.

Well, it's not like being Medium-sized would help all that much. Arcane types are pretty much never going to be able to win grapple checks no matter what they do.
 


Definitely some ideas and approaches worth considering here. Thanks for the input.

Let me expand the question. I was considering running a game in the Midnight campaign setting, in which the available PC races would be halflings, gnomes, elflings (Small-sized elf-halfling hybrids) and dwarrow (Small-sized gnome-dwarf hybrids). Overall, what kind of hardships will a group of runts face that bigger, or at least more diverse groups, would not?

The reduced overland speed will certainly be a pain, and the reduced carrying capacity might also hurt (especially as Midnight has a barter economy, so the PCs have to carry trade goods, not cash).
 

Dirigible said:
The reduced overland speed will certainly be a pain, and the reduced carrying capacity might also hurt (especially as Midnight has a barter economy, so the PCs have to carry trade goods, not cash).

That's why they need pack rats...domesticated dire rats to carry all their goods.
 

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