Thornir Alekeg said:
And yet we still got 3.5 three years later.
This is, however, understandable.
There are nearly 1000 densely written pages in the 3E core books on a game system that quite frankly, had practically every element of it rewritten and redesigned. The only thing they really kept from 2E to 3E was using a D20 for rolls and the names (and some other continuity) of some classes / spells / items. 3E and 2E mostly only have DND-like flavor in common.
I suspect that 4E will have fewer redesigns than 3E did. A lot more than between 3E and 3.5 (which although extensive, were not heavily mechanical in nature), but probably a lot fewer than between 2E and 3E (which were both extensive and nearly all mechanics were changed).
3E was, quite frankly, ground breaking and monumental.
I do not think 4E will be that ground breaking. Sure, it might have talents like SWSE and new maneuvers and per encounter abilities, but it will probably feel and play a lot closer to 3.5 than 3E did to 2E. The warts will be removed, but the game will feel like DND.
So, I am not as concerned with the playtesting aspects of 4E as many people appear to be. I played SWSE and said "Damn. They got right a lot of things that they changed."
I do not think SWSE had years of playtesting before it came out and it appears on the surface to be a real solid game system.
I suspect the same will be true of 4E. It will be based on solid game systems (3.5 and SWSE), but with many of the problem areas addressed and modified.