Are the core (PHB) feats enough?


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No, in my opinion they work just fine. :)

I think that they do the job of giving the core game the feats it needs. After that, the feats aren't really essential, but they allow a lot of customisation of your characters - more choices, more variety. That, of course, is the point of feats.

Cheers!
 

Quasqueton said:
Are the core feats too limited?

Quasqueton

I'd say generally yes, the core books are more then sufficent to play good D&D. But if you have access to other books they can add to the experience.
The divine type feats from Complete Warrior should be a good addition to any campaign.
 

Yes. Considering how little space a feat takes, I would add a bunch of combat-oriented feats and a lot of non-combat ones.
 

You know, I think my group makes so few characters in my campaigns the players have not fully explored the possibilities of the core rule's feats. I could see where folks who have played a lot of different character concepts might want some more options - we may be there in a few more years :)
 
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For me, they are generally enough. Even if I have rolled-up a good quantity of characters lately, the way to make different one from the other has more to do with the way I play them than with the feats (or other mechanic option) I give them.

AR
 


You can never have too many feats. More customization = good.

Of course, the DM gets his say. And if you take too long, I choose for you, ya bum.
 


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