Are there any 3/3.5 Adventures that don't suck?

Ao the Overkitty said:
Check out The World of Whitethorn: Hamlet of Thumble and Village of Oester.

They're great.
Yes they are.

Other modules I've been impressed with are the coin trilogy from Kenzer. They are set in KoK, but you could easily port them into any world. And personally, I love most of the Necromancer Games modules (except for their mamoth dungeon crawls like Rappan Athuk). Crucible of Freya, Morric Mansion and Vault of Larin Karr are way cool IMO.

So what *do* you mean by "suck"?
 

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Put me down for a true lover of the Goodman Games Classic Dungeon Crawl series. These rawk!


I think that the younger lads and lasses have trouble appreciating the glory of these 1ed reduxes due to their lack of wisdom. Heh.
 

I'd add a recommendation for the Necromancer Games modules, especially Grey Citadel and Morrick Mansion.

I haven't yet picked up any of the Goodman dungeon crawl classics, but I probably will sometime soon as I want that first edition feel (no pantywaist roleplaying for this GM!)
:)
 

i thought the Rappan Athuk series were good modules. And, of course, the World of Whitehorn (as per sig)
 
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I strongly suggest looking at the Necromancer games modules. I own nearly all of them and have run some of the G-series (G = Guest Author). Please be aware that the magic/wealth level of these varies widely, so if that's a concern you may want to tone down some of the rewards in a few of them (Hall of the Rainbow Mage, Aberrations).

I also like the 3 original Freeport adventures (Death, Terror, Madness in Freeport)) by Green Ronin. There's additional adventures now, including Tales of Freeport, Black Sails and even a Dungeon Magazine contribution, but I haven't run those. Hell in Freeport is pretty brutal, so I would advise caution if you decide to run it, and probably assume the party needs to be at least 2 levels higher than recommended to have a shot at surviving some of the nastier encounters.

Dungeon Magazine manages to put out some good adventures as well, but it's very hit or miss. I've subscribed for about 2 years now and have run or stolen large pieces of over a dozen of their adventures in that span.
 

Great topic, I gotta pick up a copy of The Hamlet Of Thumble now. Hehe. I personally enjoy adventures that feature problem solving (puzzles, traps, etc), second is role-playing and hacking/slashing is least important. Any recommendations that would fit this bill? 3.5 compatible and relatively low level as well. The more detail the better because I'm a DM that buys modules because I don't have time to make my own. Thanks!
 
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I've found Dungeon a bit lacking over the last few issues I purchased. I like running modules, as I don't have a lot of prep time (I wish companies would do more, though I understand why they don't), so I wish I could pull more from Dungeon.

I've used adventures from Goodman Games's Dungeon Crawl Classics, Atlas' Penumbra series--I purchased the En Route books, but I haven't found much use for them--and one or two Necromancer modules (though I own many more of them). I'm likely to run more of the Necro modules when my players become high enough level. All in all, I think the above-mentioned companies have produced some good stuff.

Christina
 
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Necromancer Games... hands down. My personal favorites are Rappan Athuk, Vault of Larin Karr and Tomb of Abysthor. Check out their web site www.necromancergames.com

Also, if you want a specific recommendation, post on their forums and you'll be pointed towards the module that suits your needs.
 

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