DracoSuave
First Post
I would humbly disagree with this assessment. I think many players would enjoy a chance to use siege weapons upon their enemies, particularly in a scenario where they'd had them used on them previously. If the players are storming a castle and have to fight their way past the siege weapons, I think they'd derive a great deal of glee in then turning them back on their foes when they in-turn need to defend the castle from some worse threat.
I don't know the best way to explain this, but I already accounted for that by the fact that traps and hazards are not restricted to enemies in 4th edition. In fact, if players have the means to use traps and hazards, they are -encouraged- to use them for their own purposes.
Siege engines are no exception to this.
There's a reason I used generic terms like 'an adversary' and 'creatures' as opposed to 'players' or 'monsters.'