bsss
Explorer
My latest post in the "railroading" thread got me thinking, is there a game that captures specifically what the player characters think? A lot of traditional games like D&D run on an action-reaction cycle where what the character thinks is relegated to being (hopefully) a motivation coloring their action/reaction, and how the information provided at the table is used is largely left to the player themselves. When I look at that approach, it seems to both defend player agency and allow for an abstraction of social or knowledge mechanics and results --- the actions are what move the game forward. Is there a game where that's not the case? I can't think of one, even going down branches like GUMSHOE and Fiasco, but I suppose there's probably some indie (or not) game that might cover this?
It seems like accumulating truths vs. fictions or convictions vs. fears or something, and having it matter in a way that might lead to specific compelling actions or results, might be a situation where the game intentionally sacrifices agency in order to have some kind of mechanical narrative. I just can't think of one. Anyone got one?
It seems like accumulating truths vs. fictions or convictions vs. fears or something, and having it matter in a way that might lead to specific compelling actions or results, might be a situation where the game intentionally sacrifices agency in order to have some kind of mechanical narrative. I just can't think of one. Anyone got one?


