My group usually splits treasure equal to number of players +1 party share. From the party share we buy things like wands of cure (light/moderate/serious) wands and any encounter gear (like silver sheen, potions of water breathing, ect.).Instead of 'healing surges', the characters can carry around one-time use 'healing sticks'. Mention in PHB 2 (3.5) or the Unearthed Arcance (3.5)
Better than carrying potiions. Can applied to any injury or near death moments.
Someone mentioned trailblazer. More specificly is the '15 minute adventure day'. might want to look into that idea too.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.