Are there too many settings out there?

Nightfall said:
Ari is probably one of my favorite developers. He knows what he's doing! :) (So yeah I'm pimping for you Ari. But it will cost you! ;) )

Hey, I'm flattered--especially considering that so far you haven't even seen any of my development work, only my writing. ;)

(Well, I suppose I technically developed Shadows Under Thessalaine and The Hero Snare, since those are both entirely my creations, rather than me writing to someone else's outline, but I'm not sure modules are in the same ballpark, development-wise, as something like Shadow Branch or a Scarred Lands hardcover.)

If you still feel this way after Termana, then we'll talk. :D
 

log in or register to remove this ad

Well Ari, just so long as you didn't turn those jungle gnomes into Santa's little helpers...or the Terali into some kind fuzzly-wussley critters, we'll be fine. ;)

But also yeah, you're writing is great as well! :) (Okay you can tell what I'm after Ari. So what's your offer? ;) )
 

Nightfall said:
Well Ari, just so long as you didn't turn those jungle gnomes into Santa's little helpers...or the Terali into some kind fuzzly-wussley critters, we'll be fine. ;)

But also yeah, you're writing is great as well! :) (Okay you can tell what I'm after Ari. So what's your offer? ;) )

Oh, I didn't make the terali kind. In fact, they're quite fearsome. They're all little and yellow now, and they run around throwing lightning bolts and yelling "Peeeee-kaaaa-chuuuu!!"

My offer? Send me $10,000 in unmarked bills, or in the next book I develop your "namesake" character from Shelzar will be kidnapped as a love slave for Queen Ran. :D
 
Last edited:


mouseferatu said:
See, whereas I'm the exact opposite. I want all the major maps, like the basic region and maybe an important city or two, but that's it. To me, if they've mapped every location, they're not leaving me enough freedom to work with.

Maybe, but if I have to do half the work to have a complete setting, than I would rather do a whole one BY MYSELF, which is what I did. Else, I want tools, not concepts. Concepts I have a dime a dozen. As much as someone else's concept might be interesting, buying a setting is for those that don't have the time to create one. If I don't have the time to create one, I sure as hell don't have the time to map half of it.

You also have to realize that your position is subjective. That doesn't mean that your point is not valid, I quite agree that it comes down to matters of personal taste.

mouseferatu said:
I want crunch, don't get me wrong. I want new spells, feats, PrCs, core classes, monsters, magic--it's all important, and so long as it fits the world and isn't just thrown in for the heck of it, it's all good.

Funny. I, for one, don't want new feats, spells, or prestige classes in a purchased setting. I want those to be published in generic splat books. If a player gets used to a feat from a setting, and then you make him play in a different setting, he might feel that the new setting "sucks" simply because he lost access to the feat. As for prestige classes... once again, I must fall back on Scarred Lands (sorry NIghtfall). I feel they over did it with the paladin prestige classes, while mostly leaving the other classes behind. It's sloppy.

I want my money back from buying Scarred Lands, and I can't.:(

mouseferatu said:
Frankly, if it's got more than the minimum amount of maps required to get by, that's points off in my book.

You must have awesome talent at drawing maps and hours to spend making them, but if I think about the majority out there, I doubt they ALL have such ability and/or time. I think delivering the goods would be more helpful.

mouseferatu said:
Different strokes, and all that. We'll just be buying different settings, it seems. :D

It seems so.
 

Obviously you have only gotten the SLCS: Ghelspad WHICH unlike The Realms, there is more than ONE mega continent. Even so I can appreciate SOME of what you're saying...but it seems to me that I prefer to do SOME of the work since I'll be doing it any way. Also if you're looking for more "crunch" I think I'd prefer something that says "THIS is fun" rather than it being "it's fun because I can kick ass." I personally LOATHE all the WotC splatbooks. That is my preference I'll grant you, but still general feats and such to me tend not only to wreck party harmony, it also wrecks havoc with the foundations of the game. Also if you want good PLAYER'S Guide, I prefer what S&SS has put right now for the Scarred Lands. Heck even people that don't use the Scarred Lands like these books. As for the player feeling like something "sucks" well tell him to grow up and deal with it. If he doesn't like that fact, well too bad. That's life.

Actually Ari can't draw a map to save his life. (Neither can I) however I can IMAGINE such things in my head. That works just as well for most situations.

Now I want to postscript this post by saying all this is my views and opinions and they certainly DON'T reflect anything S&SS has to say nor should it be construde as an attack on Trainz. I will say however I am trying to edify him on reasons not only why I like the Scarred Lands...but why such books as the FRCS and a book of maps is...well quite boring to me personally.
 
Last edited:

Yeah, no problem Nightfall. Anyways, I've got Improved Evasion, so...

I understand where you're coming from, but let me respond to some of your comments:

"general feats and such to me tend not only to wreck party harmony, it also wrecks havoc with the foundations of the game."

That doesn't make sense. The Player's Handbook has general feats. How do they wreck party harmony ? How do they wreck havoc with the foundations of the game ? I think you meant something, but it didn't come across. Would you care to elaborate ?

And I just don't get the map argument. How can having more maps be A BAD THING ? ? !



"For those about to post, FIRE !

WYSIWYG YOU !"
 
Last edited:

Trainz said:
Yeah, no problem Nightfall. Anyways, I've got Improved Evasion, so...

I understand where you're coming from, but let me respond to some of your comments:

"general feats and such to me tend not only to wreck party harmony, it also wrecks havoc with the foundations of the game."

That doesn't make sense. The Player's Handbook has general feats. How do they wreck party harmony ? How do they wreck havoc with the foundations of the game ? I think you meant smoething, but it didn't come across. Would you care to elaborate ?

Sure let me try it another way. When you play a Ravenloft game, you do have to eliminate some factors. I mean paladins can't have fear immunity or otherwise it eliminates a lot of the fun. So what if you have a player that takes a feat from somewhere that basically eliminates any fear or madness check? Seems to me that player ruins it for everyone. Or what about a guy that can, by taking a chain of feats, can now summon demons or celestials to aid him because of his bloodline? Sure it's fun but when you plan out a campaign...it kind of kneecaps your ability to do much...unless you try really hard to fix that ONE player...and then he feels like your screwing with him. This is what my point is when you talk about using feats from other sources, even ones from WotC Splatbooks.


Trainz said:
And I just don't get the map argument. How can having more maps be A BAD THING ? ? !

Wouldn't say it's a BAD thing but that what you end up getting is a lot more restrictions. I mean if you have a village mapped out in such detail and precision...and then you want to have it blown up ala Tilverton, what ends up happeing is you split your focus between the people that DIDN'T want the place blown up and those that did. Which is why is it's much easier to just have a place...and if you blow up it, few people will notice it that much. Plus it's much easier to break such things up into regional suppliments much like what's being done presently for the Scarred Lands.
 

OK...

So I guess I'm stuck with home-made settings for a while then... thanks for the response and clarifications.

BTW, I've got a Ghelspad book, along with CC1 and CC2 for sale.

Anyone ?
 
Last edited:

Trainz said:
Maybe, but if I have to do half the work to have a complete setting, than I would rather do a whole one BY MYSELF, which is what I did. Else, I want tools, not concepts. Concepts I have a dime a dozen. As much as someone else's concept might be interesting, buying a setting is for those that don't have the time to create one. If I don't have the time to create one, I sure as hell don't have the time to map half of it.

You also have to realize that your position is subjective. That doesn't mean that your point is not valid, I quite agree that it comes down to matters of personal taste.

Funny. I, for one, don't want new feats, spells, or prestige classes in a purchased setting. I want those to be published in generic splat books. If a player gets used to a feat from a setting, and then you make him play in a different setting, he might feel that the new setting "sucks" simply because he lost access to the feat. As for prestige classes... once again, I must fall back on Scarred Lands (sorry NIghtfall). I feel they over did it with the paladin prestige classes, while mostly leaving the other classes behind. It's sloppy.

I want my money back from buying Scarred Lands, and I can't.:(

You must have awesome talent at drawing maps and hours to spend making them, but if I think about the majority out there, I doubt they ALL have such ability and/or time. I think delivering the goods would be more helpful.

I have no skill drawing maps. Every last ounce of artistic/creative talent I may have is devoted to the writing. I can't draw a straight line with a ruler, and I don't even think visually, I think descriptively. Nor do I have hours to make them.

But I also don't feel I need a map for every location. Unless the precise locations or distances are vital, such as a very complex dungeon or battleground, my players and I both prefer a less rigid approach. You don't need a map to know the Temple of Whatis is next to Whosit's Castle; you just need to know it, and possibly make a note of it. The largest of my own homebrew campaigns, a world called Selion, has been the setting for four full-length (defined as six months to a year in this case) campaigns over the past 10 years. In all that time, I think I have made use of maybe 12 maps. More than half of those were dungeon/or building maps. One is the map of the continent. Only two were village/city maps; one of them proved unnecessary, and the other I simply stole from the inside cover of the old Bard's Tale computer game, and changed the names.

Thing is, even if I did feel I needed maps, I still wouldn't want campaign settings to focus on them. To me, a campaign setting is about the world--and what makes a world different from any other world is history and culture. Frankly, IMO, you can swap out maps. Just make a small note as to what this or that building is, and you could use the same map for a village in Forgotten Realms, Ravenloft, Scarred Lands, Shadow Branch, or almost any setting. But I don't think anyone would claim those settings are all the same, because the histories and cultures and stories are all very different.

So far as crunch, I think world-specific feats and magic items really add flavor; some special abilities should be limited to particular cultures/areas. A feat like, say, Combat Charioteer would fit very well into a Greek or Roman setting, not so much one based on the Renaissance. And honestly, I think PrCs should almost be restricted to campaign-specific books only. People trying to create too many "general-use" PrCs is why we have so many out there that get so much flak. A PrC is best used, IMO, to fill a particular niche in a particular setting.

Again, not telling you that you should change your mind. But there's more than one way to view a campaign setting, and more that one approach to world-creation. To me, leaving out maps isn't "making more work for me," as long as the most important ones are there. Stinting on history and culture, that would be more work, because then I have to decide for myself what the people and places of this world are like in even the broad strokes--and if I wanted to do that, I'd make up my own setting. (Which, most of the time, I do; I actually don't play in published settings very often. But I buy them frequently to mine them for ideas--like historical events, story seeds, and cultures. :))
 
Last edited:

Pets & Sidekicks

Remove ads

Top