Altamont Ravenard
Explorer
I won't explain the whole background behind these abilities, suffice it to say a certain spellcasting class will be able to use spell slots to shoot somekind of damaging bolt. I don't want to know if this ability is too much for said spellcasting class, but rather if every option is balanced with the other.
It's very close to the Warlock's Eldritch blast, and I realize that it's incredibly video-game-y / super-hero-y.
So here are the variations on a common theme. Is one particular version much more stronger / weaker than the others? Should I include other damage types?
This attack, unless noted, is a ranged touch attack, has a range of 60' with no increment penalty, can be used once per round as a spell-like ability, and can be modified byusing a higher spell slot level to add a certain effect to the bolt decreasing the number of dice of damage. If you use the modified version of an attack, you must use a spell slot of level equal at least to the number of dice by which the attack is diminished (ie you cannot use a 1st-level spell slot to cast a modified shocking bolt). Unless noted, that increase the dice damage penalty is of one level die. Finally, the save DC for the special effect is (10 + # of dice of damagespell slot level + ability modifier).
Thanks in advance,
Fire bolt
Damage type: fire
Damage die / spell slot level: d8
Special restrictions / notes: subject to fire resistance and SR
Modified bolt (increase in spell slot level# of damage dice reduction): Ref save or catch fire
Frost bolt
Damage type: cold
Damage die / spell slot level: d8
Special restrictions / notes:subject to cold resistance and SR
Modified bolt (increase in spell slot level# of damage dice reduction):Fort save or 2 temp dex damage
Shocking bolt
Damage type: eletrical
Damage die / spell slot level: d8
Special restrictions / notes:subject to electricity resistance and SR
Modified bolt (increase in spell slot level# of damage dice reduction): Fort save or dazed for 1 round (-2 damage dice)
Acidic bolt
Damage type: acid
Damage die / spell slot level: d8
Special restrictions / notes:subject to acid resistance and SR
Modified bolt (increase in spell slot level# of damage dice reduction):Fort save or sickened for 1 round
Sonic bolt
Damage type: sonic
Damage die / spell slot level: d8
Special restrictions / notes:subject to sonic resistance, SR, and the silence spell
Modified bolt (increase in spell slot level# of damage dice reduction):Fort save or deafened for 1 minute
Force bolt
Damage type: force
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR
Modified bolt (increase in spell slot level# of damage dice reduction):ranged trip attack (d20 + # of dice of damage + ability modifier instead of Str check)
Holy bolt
Damage type: holy
Damage die / spell slot level:d8 d6
Special restrictions / notes:only affects evil creatures, subject to SR
Modified bolt (increase in spell slot level# of damage dice reduction):affects neutral creatures as well
Unholy bolt
Damage type: unholy
Damage die / spell slot level:d8 d6
Special restrictions / notes:only affects good creatures, subject to SR
Modified bolt (increase in spell slot level# of damage dice reduction):affects neutral creatures as well
Flying arrow
Damage type: normal, piercing
Damage die / spell slot level:d10 d12
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (increase in spell slot level# of damage dice reduction):imbue attack with special property (magic / adamantine +2 to spell slot level -2 dice of damage; others +1 -1)
Propelled blade
Damage type: normal, slashing
Damage die / spell slot level:d10 d12
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (increase in spell slot level# of damage dice reduction):imbue attack with special property (magic / adamantine +2 to spell slot level; others +1)
Bolt of Impact
Damage type: normal, bludgeoning
Damage die / spell slot level:d8 d10
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (increase in spell slot level# of damage dice reduction):imbue attack with special property (magic / adamantine +2 to spell slot level; others +1)
Psychic Strike
Damage type: [Mind-affecting]
Damage die / spell slot level: d8
Special restrictions / notes: is a [Mind-affecting] ability, subject to SR
Modified bolt (increase in spell slot level# of damage dice reduction):Will save or stunned for 1 round (-2 dice of damage)
Whitebolt
Damage type: positive energy
Damage die / spell slot level: d8
Special restrictions / notes:subject to SR, half damage to living targets, double damage to undead
Modified bolt (increase in spell slot level# of damage dice reduction): If target is undead, Will save or Turned (may add Turn Resistance to Will save)
Darkbolt
Damage type: negative energy
Damage die / spell slot level:d8 d6
Special restrictions / notes:subject to SR, half damage to undead
Modified bolt (increase in spell slot level# of damage dice reduction):Will save or shaken for 1 round
Sunbolt
Damage type: light
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR, treat as a [light] spell of appropriate level, may dispel magical darkness if so aimed
Modified bolt (increase in spell slot level# of damage dice reduction):Fort save or blindness for 1 round
Shadowbolt
Damage type: shadow
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR, treat as a [darkness] spell of appropriate level, may dispel magical light if so aimed
Modified bolt (increase in spell slot level# of damage dice reduction):Fort save or 2 temp str damage
Chaos bolt
Damage type: anarchic energy
Damage die / spell slot level: d6
Special restrictions / notes: ???
Modified bolt (increase in spell slot level# of damage dice reduction):Will save or Confusion for 1 round
AR
It's very close to the Warlock's Eldritch blast, and I realize that it's incredibly video-game-y / super-hero-y.
So here are the variations on a common theme. Is one particular version much more stronger / weaker than the others? Should I include other damage types?
This attack, unless noted, is a ranged touch attack, has a range of 60' with no increment penalty, can be used once per round as a spell-like ability, and can be modified by
Thanks in advance,
Fire bolt
Damage type: fire
Damage die / spell slot level: d8
Special restrictions / notes: subject to fire resistance and SR
Modified bolt (
Frost bolt
Damage type: cold
Damage die / spell slot level: d8
Special restrictions / notes:subject to cold resistance and SR
Modified bolt (
Shocking bolt
Damage type: eletrical
Damage die / spell slot level: d8
Special restrictions / notes:subject to electricity resistance and SR
Modified bolt (
Acidic bolt
Damage type: acid
Damage die / spell slot level: d8
Special restrictions / notes:subject to acid resistance and SR
Modified bolt (
Sonic bolt
Damage type: sonic
Damage die / spell slot level: d8
Special restrictions / notes:subject to sonic resistance, SR, and the silence spell
Modified bolt (
Force bolt
Damage type: force
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR
Modified bolt (
Holy bolt
Damage type: holy
Damage die / spell slot level:
Special restrictions / notes:only affects evil creatures, subject to SR
Modified bolt (
Unholy bolt
Damage type: unholy
Damage die / spell slot level:
Special restrictions / notes:only affects good creatures, subject to SR
Modified bolt (
Flying arrow
Damage type: normal, piercing
Damage die / spell slot level:
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (
Propelled blade
Damage type: normal, slashing
Damage die / spell slot level:
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (
Bolt of Impact
Damage type: normal, bludgeoning
Damage die / spell slot level:
Special restrictions / notes: ranged attack, subject to DR
Modified bolt (
Psychic Strike
Damage type: [Mind-affecting]
Damage die / spell slot level: d8
Special restrictions / notes: is a [Mind-affecting] ability, subject to SR
Modified bolt (
Whitebolt
Damage type: positive energy
Damage die / spell slot level: d8
Special restrictions / notes:subject to SR, half damage to living targets, double damage to undead
Modified bolt (
Darkbolt
Damage type: negative energy
Damage die / spell slot level:
Special restrictions / notes:subject to SR, half damage to undead
Modified bolt (
Damage type: light
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR, treat as a [light] spell of appropriate level, may dispel magical darkness if so aimed
Modified bolt (
Shadowbolt
Damage type: shadow
Damage die / spell slot level: d6
Special restrictions / notes:subject to SR, treat as a [darkness] spell of appropriate level, may dispel magical light if so aimed
Modified bolt (
Chaos bolt
Damage type: anarchic energy
Damage die / spell slot level: d6
Special restrictions / notes: ???
Modified bolt (
AR
Last edited: