SteveC
Doing the best imitation of myself
In my current campaign the characters are very special: they are heirs to the powers of creation in the universe, a fact that they are just starting to figure out. I am at a place in the campaign where these powers are going to come to the forefront, and the group is going to get to choose from three options, two of which involve adding a template to the character. I'd like your opinion on how balanced you think the different choices are.
1. Immediately gain one class level, at a cost of changing your type to outsider (native).
2. Gain the lesser blood of creation template. This template has a level adjustment of +1, but the characters are gaining a level, there is no real cost to them.
3. Gain the greater blood of creation template. This template has a level adjustment of +2. Since the characters are gaining only one level, I'm going to require any character who choose this to spend their next level "paying off" the level adjustment, instead of gaining a new class level.
Here are the two templates:
Lesser Blood of Creation
+2 to any two physical abilities (Str, Dex, Con).
+2 to any one mental ability (Int, Wis, Cha).
Rapid Healing (character heals at twice normal speed naturally).
Lesser Regeneration (character will gradually heal from any wound that is not caused by a “primal” source. This results in gradual regeneration of lost limbs. This process takes a variable time of at least six months for a finger or toe, two years for more complex organs (such as the eyes) and up to 10 years for an arm or a leg. Removing major organs that would normally be fatal will still kill a character.
Your type becomes outsider (native).
Level Adjustment: +1
Greater Blood of Creation
+4 to any two physical abilities. +2 to the third physical ability.
+4 to any one mental ability.
Rapid Healing (as above).
Lesser Regeneration (as above).
Minor shapechange: You may change your basic appearance, but not gain other abilities of shapechanging. You receive a +10 bonus to disguise checks and do not need a kit to make disguises, simply 10 minutes time to change your features. Using this ability more than once per day causes fatigue or exhaustion if you are already fatigued. You resume your natural form over the same period if asleep or unconscious.
Your type becomes outsider (native).
Level Adjustment: +2
Do you think these templates are reasonable for their level adjustments? Oh, and which choice of my three options would you take? Since it's relevant: the group is higher level, ranging from 12th to 15th currently.
Thanks for your advice!
--Steve
1. Immediately gain one class level, at a cost of changing your type to outsider (native).
2. Gain the lesser blood of creation template. This template has a level adjustment of +1, but the characters are gaining a level, there is no real cost to them.
3. Gain the greater blood of creation template. This template has a level adjustment of +2. Since the characters are gaining only one level, I'm going to require any character who choose this to spend their next level "paying off" the level adjustment, instead of gaining a new class level.
Here are the two templates:
Lesser Blood of Creation
+2 to any two physical abilities (Str, Dex, Con).
+2 to any one mental ability (Int, Wis, Cha).
Rapid Healing (character heals at twice normal speed naturally).
Lesser Regeneration (character will gradually heal from any wound that is not caused by a “primal” source. This results in gradual regeneration of lost limbs. This process takes a variable time of at least six months for a finger or toe, two years for more complex organs (such as the eyes) and up to 10 years for an arm or a leg. Removing major organs that would normally be fatal will still kill a character.
Your type becomes outsider (native).
Level Adjustment: +1
Greater Blood of Creation
+4 to any two physical abilities. +2 to the third physical ability.
+4 to any one mental ability.
Rapid Healing (as above).
Lesser Regeneration (as above).
Minor shapechange: You may change your basic appearance, but not gain other abilities of shapechanging. You receive a +10 bonus to disguise checks and do not need a kit to make disguises, simply 10 minutes time to change your features. Using this ability more than once per day causes fatigue or exhaustion if you are already fatigued. You resume your natural form over the same period if asleep or unconscious.
Your type becomes outsider (native).
Level Adjustment: +2
Do you think these templates are reasonable for their level adjustments? Oh, and which choice of my three options would you take? Since it's relevant: the group is higher level, ranging from 12th to 15th currently.
Thanks for your advice!
--Steve