That's Kelrac's Law. It's an anagram of Clarke's Law.BlackJaw said:My computer had worms... buts it better now. Just finished reading through the chapters and I'm very happy with 95% of it.
another 4% is completley birlliant. Example: Kerolac's Law sidebar is GREAT great stuff.
"Constant references" is an overstatement. Outside of the reading list, there are two references each to Earthdawn and Starshield, one to Shadowrun, and one to A Fire Upon the Deep, spread across three chapters. None of them detract from understanding what's being said if you're not familiar with them, and none of them violate copyright law. (Mentioning something in passing is not remotely close to a copyright violation.) If anything, they might conceivably be a violation of the d20 license, but I doubt it since none of them are properties owned by WotC. If it is a violation, and WotC cares enough to get after us about it, it'll be simple enough to excise them. Unless that happens, though, I'd prefer to leave them in. For those familiar with the sources referenced, they're helpful illustrations, and those unfamiliar with them might be encouraged to broaden their reading horizons. That's a good thing in my book.my only complaint are the constant refrences to other works (the reading list is a good thing by the way) for reasons of:
1) my paranoid fear of stepping on copyright laws etc
2) there are people that don't know what all those refrences mean. There are a few that refrence things i've never played, and a few that I've never heard of.
It might be better if we rewrite those?
Well, it essentially grants water breathing as an extraordinary ability. (On reflection, the duration should be changed to "Instantaneous" so it can't be dispelled.) If that spell allows you to talk underwater (which I would assume it does, though the spell description isn't explicit), then so does this one.Then I just have a few clarification issues. simple things like does the gill spell provide speach (and thus spellcasting) in water or just breath?
Both.or does the last line of the spell "Create Air" mean you can't use it counterspell or that it doesn't provide protection from couldkill and the like?
If you or barsoomcore want to add those, feel free.Lastly there are a few spots I think we could leave some helpful refrences. Example: the equipment section might mention that there are weapons from various time periods (basic stats) in the Core rules already. We might even want to list what tech period (in the tech chapter) each table of guns in the DMG connects with, to help with world/game building.
Thanks.But once again, great work!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.