Cap'n Kobold
Hero
Damage per hit. I am assuming a 66% (2/3rds) hit chance for the Fighter.Are you factoring damage per hit or damage per attack or using those terms loosely? DPA is a bit more complicated to factor, but will give you a more accurate read. Still, I think 11 damage per attack is definitely doable for a damage focused fighter.
Paladin I'm assuming 66% hit chance at 5th level (same as fighter), but only 60% chance at 11th level (to represent Fighter having +1 from their extra ASI).
Indeed. At 66% hit chance only 4 of those extra attacks hit. Thus they need to deal 15 damage per hit to keep up with the Paladin.14d8 is 63 damage on average.
63 damage on 6 attacks is 10.5 not 15.
I will admit this is flawed and favors the fighter. This number is per attack, but some attacks miss while the smite dice always hit.
I didn't count channel Divinity: That generally provides more damage/effectiveness when used in its base form.I think at max it is 35d8, not 57d8: Four 1st = 8d8, three 2nd = 9d8, three 3rd = 12d8, two more 2nd level using channel divinity = 6d8
29d8s at 100% hit chance from spells converted to smites. 48d8s at 60% hit chance from improved smites round down is 28. 29+28=57d8s.
33 attacks at 66% hit chance means 22 will hit.
The fewer attacks there are, the more the Paladin is favoured. Since we're not counting smites on critical hits, the Paladin can burn all their spell slots in 10 hits at 11th level. Do you think that is going to be an issue?Also here it is not guaranteed you will be able to meaningfully use all those smites. Assuming 4-round fights there is only 48 attacks in that time and some of them are on the tail end where high damage won't all land.
Take a second look using what I have explained to you above.I think it is 35d8 here too.
157.5/21 = 7.5
Here the fighter is ahead and you will be really pressed to use all those spell slots meaningfully in only 12 rounds of combat.
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While Krachek's bonus content diversion about Paladins was interesting, unfortunately the calculations above don't translate well to a full caster. There is too much potential variation in the types of opponents that could be faced, numbers caught in AoEs etc even when trying to calculate pure damage - which is often a poor use of a spell.
The Fighter vs Wizard discussion has been going on for time immemorial, but I also think that the wizard stacks up well against the other full casters. With the combination of Arcane Recovery and the best Ritual usage of all the classes, the Wizard seems to get the most spells per day, both in number of casts and in number of spells available.