*One of my projects is that I want to find a dataset of 5e SRD monsters and computationally generate and graph all these odds. If anybody knows of such a dataset, let me know.
I honestly don't know how people come to the conclusion that "Monsters tend to make saving throws much more easily than they dodge weapon attacks (that is, than PC's miss with their weapon attacks)"
Is that factual? I've never seen it. IME saving throws get worse, relative to save DCs as you level while AC generally gets better as to-hit bonuses go up (though not all the time. Some monsters remain easy to hit).
Off. Poor Sorin -- lowest damage output and tied for most KOs. Also, that player's (digital) dice HATE them.So here are actual stats from my campaign.
Rogue, Hit: 86% Damage Dealt: 11937
Sorcerer, Spell Landing: 65% (this includes save and attack roll spells), Damage Dealt: 8931
View attachment 258942
Ardwill = Range
Daxmog = Rogue
Manny = Sorcerer
Meinan = Fighter/Wizard
Sorin = Cleric
Will = Bard/Warlock
Wizards that burn through powerful resources out of combat end up being terrible elemental archers in combat.In combat, wizards have some significant advantages over martial characters (AOE burst damage, number of options), and some significant disadvantages (single target sustained damage, survivability). Focusing only on combat, though, misses a big part of the picture.
Out of combat, wizards are comparable to martial characters (except rogues) in terms of non-magical, skill-based capabilities, but they also have access to spells that can completely transform the state of an adventure (teleportation, scrying etc.). If I wanted to pull back some of wizards' power, my first step would be to reduce their number of skill proficiencies. That way, they'd be able to do powerful things out of combat in scenarios where their spells were applicable, but would be more reliant on skilled martial characters in other scenarios.