Reynard
aka Ian Eller
two words: focus firetwo words: stunning strike
two words: focus firetwo words: stunning strike
Yeah I can't speak for Wizards because I don't play them much myself, but with Druids and Bards (not Clerics though) I often have just let someone else deal with it, because it's not "Ruin Explorer's Big Day Out", it's an adventure.Wizards are "all that" even at very low levels, since their spells allow them much more flexibility than any other class in the game. I've played an illusionist for years, and I quite often find myself sitting on my hands so that I don't completely dominate even lower level adventures.
Same here on all points. We have a wizard in our 5th level group who is doing “fine.” He has swayed some combats and has detected magic and done comprehend languages. He has dropped a pivotal sleep spell.As is said, I’ve literally never played tier IV, and rarely III. And honestly at tier I full casters (except warlocks) have felt weak.
A decent wizard will enable the party to inflict dead status with far fewer resources expended than without that wizard, for example by allowing the party to engage the enemies in serial rather than in parallel.The 5e spells themselves need a revamp. 5e did a great job of removing broken spells. But there are MANY subpar spells that are strictly inferior to other spells in the same spell level.
Force Cage might be the only broken spell in 5e. In any case, it merits a rewrite to keep the unfun experiences of Fighter players in mind. The spell pretty much removes these players from gameplay, in a way that is unpleasant and nonentertaining.
Wall of Force is balanced, but it is strictly superior to the other wall spells. Probably, the other wall spells need to demote to a lower spell level where they become more competitive against the spells in the lower level. Alternatively, the wall spells get a rewrite to become more powerful so as to be more competitive versus the spells at their current level.
Fireball probably needs to reduce its damage output to be more comparable to other spell level 3 spells. It is ok if the Wizard has a class feature that augment it. Compare how the Warlock has class features to augment Eldritch Blast.
Reverse Gravity becomes available in a tier where flight by various means is normal.
In a combat encounter, "dead" is the most powerful status condition. Only the martial classes inflict this condition well.
Until they get to sit out the rest of the session because the party has decided that it isn't worth the risk or time to take a rest so the wizard can replenish.Are wizards all that? Most definitely. A wizard who doesn't want to share the spotlight can hog it with far greater effectiveness than most other classes can.
A Fighter who catches a Wizard by surprise? Can easily kill the Wizard!can you imagine any scenario whereby a fighter could do the same?
Any wizard player worth their salt rarely needs to nova to swing a battle. Concentration makes that impractical anyway. There are plenty of spells where a single casting can make most encounters dramatically easier.Until they get to sit out the rest of the session because the party has decided that it isn't worth the risk or time to take a rest so the wizard can replenish.
Right. But can he kill an entire 4 man party, even with the element of surprise?A Fighter who catches a Wizard by surprise? Can easily kill the Wizard!
Honest question - how often have you seen that happen?Until they get to sit out the rest of the session because the party has decided that it isn't worth the risk or time to take a rest so the wizard can replenish.
To be fair, the Fighter would need to kill the Wizard or Cleric first. But afterward, the Fighter can mop up the rest of the party.Right. But can he kill an entire 4 man party, even with the element of surprise?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.