yup... worst case for the wizard is to be exactly equal to the fighter... that is the issueWho knows how the fighter can help? Maybe if the player is clever, they can somehow use their ability scores, skills, or tools to help the party with whatever they need. The point, though, is that the wizard and fighter, in this scenario, is at best at even footing.
wizards prep spells after every long restThe adventure might not be entirely in 1 day. Even with prep time, the wizard has to level up before adding Blight to their spell list.
aka they can CHOOSE to be or not be... fighters not so much (unless they take a subclass that gives them spells or multi class for spells)Whether they can keep up with the fighter is also dependent on their spells.
wait... why would they 'waste rounds' they don't have ANY damage or combat spells or cantrips? that seems a weird scenario.If the wizard has fog cloud or darkness, it won't be as effective against blights since they have blindsight. Even more, the wizard may waste several turns trying to affect the fight.
or they cast tasha's and take 1 out fo the fight, or they use a cantrip to deal damage as if they were an unoptimized fighter, or they throw fireball and end the encounter... you know optionsEven worse, in the specific example of darkness against blights, they only hinder their own party rather than helping.
how is the wizard worse off for being suprised?Blights also have False Appearance and if, for example, both the fighter and wizard are surprised due to this, the wizard is in a naturally more disadvantaged state.
what we can do is look at the options we have to make the characters.... the fighter can do damage take damage and use skills... the wizard can do damage (admittedly less then an optimized fighter but not a lot less) take damage, use skills AND have access to an entire sub system that changes the game that the fighter does not.But there's a lot more factors to consider. I'm not saying a wizard without blight against plants are worthless, but we can't really determine how effective a character is in any given scenario when the character isn't even made.
Alright 71 pages in....anyone had their mind changed yet?
The Champion is the simple fighter, though. How good can a non-combat ability get if it's constant like all of their abilities are? Your suggestion is a definite improvement, but is it too good for 7th level? It seems like maybe it is. Perhaps swap it for the 10th level ability.This is the ONLY non-combat feature a Champion get. That's the definition of 'not many'
As an aside, it's pretty unremarkable... I feel like it should have been one of those 'reroll and take the second result' ability, on ANY STR/DEX ability check. Maybe CON too.
I have to change mine out multiple times to handle some of the claims being made by the other side.Alright 71 pages in....anyone had their mind changed yet?
If the wizard is clever player is clever he has more options to combine withWho knows how the fighter can help? Maybe if the player is clever,
Define crits for non-combat abilities and have the Champion get that too?The Champion is the simple fighter, though. How good can a non-combat ability get if it's constant like all of their abilities are? Your suggestion is a definite improvement, but is it too good for 7th level? It seems like maybe it is. Perhaps swap it for the 10th level ability.
I don't think defining critical successes is a good idea. Better left to the DM. But perhaps the increased critical range could be applied to the auto success on tests rule.Define crits for non-combat abilities and have the Champion get that too?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.