the Jester
Legend
My game has a reasonably high fatality rate. I usually run a very large party, though, so there's almost always enough backup and party power to handle encounters even 3-4 EL above the party.
My current game is pretty high magic- some of the pcs are just this side of Epic, with one of them about a third of the way through 20th level xpwise. (And last night's session got the cleric to miracle-casting level.) So it's possible to use the various dead-raising spells because a pc has access to them. I tend to think of high-level clerics as being pretty rare otherwise, though, based on the demographics in the dmg.
In my old campaign, the god of death made it difficult to raise the dead; if you tried, you had to justify it to a death judge, and it would often ask you to trade a life for the dead person's return.
My current game is pretty high magic- some of the pcs are just this side of Epic, with one of them about a third of the way through 20th level xpwise. (And last night's session got the cleric to miracle-casting level.) So it's possible to use the various dead-raising spells because a pc has access to them. I tend to think of high-level clerics as being pretty rare otherwise, though, based on the demographics in the dmg.
In my old campaign, the god of death made it difficult to raise the dead; if you tried, you had to justify it to a death judge, and it would often ask you to trade a life for the dead person's return.