Lord Pendragon said:My enthusiasm for a creative campaign is inversely proportional to the amount of homework the DM expects me to do in order to prepare for the game. If he plops down a thirty-page handout and tells me to read up so I know what's going on, I begin to reconsider my gaming options.
That's a very good point.
I've been running an "Ancient Egypt/Africa" campaign for a year now, and on the whole, it's going pretty well, I think. (Still got 6 players.) But although the players seem to be having a good time, the majority of them are playing "standard" D&D classes, rather than ones from AFRICAN ADVENTURES and EGYPTIAN ADVENTURES. Only a few PCs have given me really complicated culturally-specific backstories (i.e. "I am an Egyptian priest" instead of "I am a wandering lizard man"), and nobody has hit me with a truly historically-researched backstory ("this character is a Roman legionaire who is the future uncle of Julius Caesar and who was involved in the Jugurthan War, etc. etc....").
So what I've discovered is: players don't play D&D to do history homework.
Jason
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