Are you tired of conditions?
Not at all... as a Wizard I stay out of range.
Are you tired of conditions?
I think one way to help ameliorate the game-slowing effects of these conditions is to be a bit more loose with the rules and let players attempt stunts to grant extra saves and the like. For example, in our game last night three PCs got hit with a restraining AoE power (basically, a bunch of roots grew up around them). A player of the trapped character asked if the untrapped, fire-breathing dragonborn warlord could breath fire on them to burn off the roots. I said it could grant a free save (because restrained sucks), so the warlord came over and breathed fire. All three restrained characters made their save, ending the condition. And I thought it was pretty cool.
This kind of thinking doesn't come naturally for our group, but I think with time we'll get better at it. It also may not solve the "problem" completely, but I think allowing stunts to grant extra saves is a useful tool to have in the DM's tool box.
We played a one off scenario from Open Grave a few weeks ago. 19th level. The opening encounter was a bunch of wights that weakened (save ends) and some gargoyles that had an auto weaken aura. And all of them healed themselves on hits. That encounter sucked. The entire party was weakened the entire fight and the bad guys were healing on every hit. It took FOREVER and we used ALL of our resources on the one encounter just to survive. If I had not been playing a Cleric we would have been wiped early.
So, I agree that a little bit of conditions is cool but when the monsters have synergistic effects it can make an encounter way harder than it should be.
That is just cruel and heartless, not even naming those guys.... Imagine if your tombstone said 'RIP miscellaneous bloke'!MortalPlague's Sig said:Also 6 miscellaneous game day kills.
I agree U lich. I have been very bad at ignoring utility powers that help with saves/defenses and going for damage stuff or powers that put me in position to do more damage. It is up to us a players to be better about that.I would also advise players to get defensive utility powers or feats or stats or items...
This is the same problem as in 3.5 or any other edition: if you unbalance your character by optimizing him to slay a monster in one turn (if you act first) but don´t have any defenses, it is your own fault, not that of game designers or the DM...