Are you using any of Mongoose Publishing's Power Classes?

Are you using any of Mongoose Publishing's Power Classes?

  • Yes I am and happy with them! Give me more!

    Votes: 5 5.0%
  • Used them and threw them out

    Votes: 2 2.0%
  • Bought the books but never used any

    Votes: 10 10.0%
  • Read them but won't use them

    Votes: 13 13.0%
  • Heard of it but not going to use any of them

    Votes: 34 34.0%
  • Never heard of Power Classes

    Votes: 31 31.0%
  • There's a company called Mongoose??

    Votes: 5 5.0%


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I've found Mongoose products to be almost universally dreadful. Power Classes, the Quintessential Whatever books, and the Ultimate Whatever books, all evidenced a rather poor grasp of 3e's mechanics. For instance, some of these books present prestige classes that have as a class feature a bastardized version of Skill Mastery, allowing them to always "take 20" on a skill. Since taking 20 just amounts to trying something over and over until you eventually get it right, said ability amounts to a non sequitor.

The Power Classes were especially disappointing. The Assassin power class was described as being a unique that could hold the front line as well as any of the warrior classes. In actuality, it's just a variant rogue that gets some bonus exotic weapon proficiency feats, and loses some skill points IIRC.

Check out the reviews for Power Classes here on the ENWorld site. From what I've read, they're pretty much on the money.
 

Is there a reason there is only 1 positive choice?

I like them, they're cheap and haves some good ideas.

Of the last set Noble and Exorcist filled niches in my game world. Gladiators and Assassins didn't interest me so I never picked them up.

Of the next set I will probably only pick up the Hedge Wizard, as it looks interesting and I'm always trying to tone down the power of magic in my game.
 

Felon said:

The Power Classes were especially disappointing. The Assassin power class was described as being a unique that could hold the front line as well as any of the warrior classes. In actuality, it's just a variant rogue that gets some bonus exotic weapon proficiency feats, and loses some skill points IIRC.

Yeah I looked through that and wondered what the point of playing one was... I wonder if people really do use new classes in their game. Alternates yes, but new classes rarely.
 

Krug said:


Yeah I looked through that and wondered what the point of playing one was... I wonder if people really do use new classes in their game. Alternates yes, but new classes rarely.

I suppose if it fits a niche and doesn't deviate too much; frex I have Green Ronins Shamans, which are IIRC divine sorcerors (haven't read it again in a while - regardless!:) They are different enough with the idea of worshipping animistic spirits that I wouldn't mind at all if anyone wanted to play it. The class looks good and somewhat common (To a spellcaster as a barbarian to a fighter).

For the Quint Books ... well, personally some are good, but I frequently hear iffy things about their mechanics enough to make me pause when I see new weapons / rules / feats / etc. I suppose this stigma applies only to their D&D products since I haven't heard anyone complain about Slain or Judge Dredd in a similar fashion.
 

The Quint books are a mixed bag as far as I've browsed through; haven't quite broken down and bought them yet.

The 2nd series of Prestige Classes seems more promising. I thought Series' I Gladiator and Exorcist (huh?) were pretty pointless. The Explorer sounds like a cross between a rogue and an expert, though more specialised. The Artificer might be just the think Steampunk campaigns need, while the Knight and Hedge Wizard.. I'll wait and see. I didn't feel strongly enough about the books in series I to purchase any.
 

Said it in another thread, so I'll keep it somewhat brief here:

I really liked the first series, and I plan to use the Noble and (in some form) the Assassin in my next campaign. The other two books had some interesting ideas, but I probably won't have much use for those classes in my setting.

(I do question the whole "gladiator as core class" idea. Kingdoms of Kalamar has the same idea written up in their player's guide, and in both cases, I just don't see it being that much beyond a basic fighter.)

I voted for "bought but never used" because my campaign is nowhere close to being up and running yet. I will buy the next four books in the series the day they hit my local game store.

Never picked up any of Mongoose's other stuff, so I can't add to that discussion.
 

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