Are you using any of Mongoose Publishing's Power Classes?

Are you using any of Mongoose Publishing's Power Classes?

  • Yes I am and happy with them! Give me more!

    Votes: 5 5.0%
  • Used them and threw them out

    Votes: 2 2.0%
  • Bought the books but never used any

    Votes: 10 10.0%
  • Read them but won't use them

    Votes: 13 13.0%
  • Heard of it but not going to use any of them

    Votes: 34 34.0%
  • Never heard of Power Classes

    Votes: 31 31.0%
  • There's a company called Mongoose??

    Votes: 5 5.0%

They are very expensive for the amount of content they provide. Perhaps if a whole bunch of them were all in one bigger book it would be worth the price tag.
 

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I'm all for 'em.

I currently use the Noble and Assassin classes in my game, and would probably allow the Exorcist and Gladiator if a player desired to do so.

Of the new crop, I'm most looking forward to the Hedge Wizard and the Knight.

I'm probably in the vast minority here, but I greatly prefer to use new 'core' classes rather than using prestige classes.

Regards,
Darrell King
 



Gah! Not enough options!

I've read about them... though I don't own any or actually looked through them. I do plan on getting the assassin one, at least... we need a decent assassin base class that doesn't use any magic...
 



I've seen the first four in one of my Friendly Local Games Store (is that what FLGS stands for ?), perused them quickly (easy, they're short), and decided I needed none.

Assassin ? Any class may be an assassin. The ninja-esque stealth killer would be a rogue. That latter multiclass in shadowdancer, for example. I've no problems with the assassin PrC using spells. I see them as a sort of death-sect or demon-cultists, learning arcane ways of performing their "art and duty". Somewhat similar to fantasy hashishins (who used drugs to bolster -- and fanatize -- themselves) or thugs.

Gladiator ? Bah, rogue/fighter.

Noble ? I already made, and played, my buffed-up-for-PC-play version of the aristocrat. Fundemental design difference.

Beside, between the PH, the DMG, and OA, I felt I have enough base classes.

For other Mongoose products: I have Seas of Blood, and I've seen some Quint. books. I'm happy with SoB. The material in the Quint books, from my glimpses, is not really of inferior quality to some WotC books. I would not allow everything in it; however, I would neither introduce forsakers, incantatrix or fang of Lolth. Between rule-compatibility and background-compatibility, I've plenty of reasons to refuse stuff from everywhere.

By the way, I don't object or regret it. It's normal. Remember the motto "options, not restrictions" ? It means it's the DM wh set the restrictions on what goes in his world, not the publisher.

On the other hand, there are also things that I liked in what I saw of the Quint. books, like the rules for apprentices in Q. Wizards, or the final chapter on building and managing one's fortress/tower/whathaveyou.
 

Darrell said:
...I greatly prefer to use new 'core' classes rather than using prestige classes.

I agree too. I never quite understood why you couldn't be an assassin, thief-acrobat etc with specific class abilities from day one, but you could be a paladin or bard. Why?
 

CSB046 said:
I do question the whole "gladiator as core class" idea. Kingdoms of Kalamar has the same idea written up in their player's guide, and in both cases, I just don't see it being that much beyond a basic fighter.

I feel the same way about the knight. I mean, the knight is one of the major archetypes for the fighter, and the fighter class handles it quite well currently. Is there some reason that "Born to the Saddle" and similar class abilities can't be made into feats? (And that way other classes could have them - like, oh, say, the paladin!)

J
 

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