Area spells and evasion in closed rooms

If the GM wants to invalidate the Evasion ability for an encounter, he should use spells that use Fort, Will or No Save, or non-damaging Ref's. Otherwise you run into a situation like this:

GM: Your ability works this way.
P1: Okay, I use it that way,
GM: Oooh, sorry, doesn't work that way.

Evasion (and Imp Evas) can be frustrating to a GM, especially if he feels he's supposed to be causing damage. But there are so many other tricks in the bag, that ultimately a rogue being immune to fireball really isn't that big of a deal.
 

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