Arena IC - Week 1


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OODM: Sorry bout the post lack, I'm having trouble working this out online. IT's not as easy as IRL like I thought it'd be. I'm sorry to do this but I think I'm gonna have to shut it down, I wasn't as prepared for doing this kinda thing Online as I thought I was. I apologize to everyone who spent time on it, but I just can't handle it correctly.
 

It was worth a shot anyway. I think it had potential, but I can see how it would be tough. Oh well.

Better luck with future games, Jemal. :)

Starman
 

Understood. Thanks for trying - you wouldn't have known for certain unless you did try. Have fun in other games!

Keia
 

well I sure wouldn't want to run this type of game.

Neat idea though, it might work if you had less players and most of them were on the same side.
 

That's fine, my character was a tad bit broken anyways with Timestop and Wail of the Banshee ;)

Anyways, since we're all done here:

Maleficus the Mage, male halfling Brd12: CR 12; ECL 12; Small-size Humanoid (halfling); HD 12d6+36; hp 86; Init +8; Spd 20 ft; AC 15 (+1 Size, +4 Dex); Melee dagger +8/+3 (1d4-2/crit 19-20); Ranged dagger (thrown) +15/+10 (1d4-2/crit 19-20); Ranged ray +15; SA spells; SQ bardic knowledge, bardic music, halfling traits; AL NE; SV Fort +8, Ref +13, Will +8; Str 6, Dex 18, Con 14 (16), Int 14, Wis 9, Cha 20 (22).
Skills and Feats (90): Concentration (15r) +18, Decipher Script (5r) +7, Escape Artist (15r) +29, Move Silently (15r) +21, Perform (15r) +21, Spellcraft (5r) +7, Tumble (5r) +9, Use Magic Device (15r) +21 (+25 with Scrolls); Greater Spell Focus (Enchantment), Improved Initiative, Point Blank Shot, Spell Focus (Enchantment), Weapon Focus (ray).
SQ-Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.
Equipment: See below.

Bard Spells per Day (3/5/5/4/3)
Bardic Spells Known (6/4/4/4/3)
0-Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation
1-Grease, Mage Armor, Protection from Evil, Silent Sound (BoEM) (Close Range Ray, 5d6 sonic damage, S component only, No Save, SR Yes)
2-See Invisibility, Silence, Suggestion, Welter (BoEM II) (Medium, 1 creature/level within 20 ft. of each other, all shaken for 1 round and must make balance check DC 20 or fall prone, No save, SR Yes)
3-Cure Serious Wounds, Dispel Magic, Haste, Slow
4-Dimension Door, Hold Monster, Improved Invisibility

3 1st, 3 2nd, 0 3rd, 2 4th used.
Remaining: 3/2/2/4/1

Fame Points-1d6+6

Normal Items:
Silvered Dagger (40) x4
Wizard's Robe
Spell Component Pouch x3 (15)

Permanent Magic Items:
Bracers of Health +2 (4,000)
Glove of Storing x2 (4,400)
Headband of Vanity Charisma +2 (4,000)
Heward's Handy Heavesack (2,000)
Quaal's Token (Tree) x4 (400) (2 in belt, 2 in Heward's Handy Heavesack)
Vest of Sliperiness (+10 to Escape Artist checks) (2,000)
Wand of Enervation (49 charges) (21,000) (In the glove of storing)
Wand of True Strike (50 charges) (750) (In the glove of storing)

Scrolls (In Heward's Handy Heavesack):
9th-1 Shapechange, 1 Timestop, 1 Wail of the Banshee (11,475)
8th-None
7th-1 Power Power: Stun, 1 Reverse Gravity, 2 Spell Turnings (9,100)
6th-1 Blade Barrier, 2 Distentigrates, 1 Geas, 1 Heal, 1 Repulsion (9,900)
5th-2 Feebleminds, 1 Wall of Force, 1 Wall of Stone (4,500)
4th-2 Cure Critical Wounds, 2 Dimension Doors, 2 Divine Powers, 4 Improved Invisibilitys, 2 Polymorph Others (8,400)
3rd-2 Cure Serious Wounds, 3 Clairvoyances/Clairaudiences, 5 Flys, 3 Hastes, 2 Magic Circles vs. Evil (5,625)
2nd-1 Arcane Lock, 3 Cat's Graces, 1 Invisibilities, 2 Knocks, 2 Locate Objects, 2 See Invisibilities, 2 Silences (1,800)
1st-2 Protections vs. Evil, 8 Shields, 4 Spider Climbs, 3 True Strikes (425)
 

Mine was just a Ginsu Death Machine anyways, no biggie Jemal. It would have gotten boring saying 'I attack using Ki Crit and Increased Multiplier every round.

Well, at least I killed a Black Dragon in single combat :D That was a Hoot.

Uvaka Vohkt
Level 12 ( Fighter 8 /Weapon Master of the Gladius 4 )
Human Male, 6’4” 212 pounds, Black hair, light brown skin, grey eyes. 26 years old.
AL: Neutral

STR 18/+4>< 22/+6 (Belt) 8 +3 Levels
DEX 14/+2 6
CON 16/+3 10
INT 12/+1 4
WIS 12/+1 4
CHA 10/+0 2

HP 123

BaB: +12
Fort: +13
Ref: +10
Will: +8
Init: +5
AC:20/19 Flat/11 Touch +2 for Dodge 22/21/13
Move: 20’

Skills 42 Fighter +16 Weapon Master
Spot 6/+17
Listen 6/+17
Intimidate 8/+8
Climb 7/+10
Jump 8/+11
Craft-Weapon smith 6/+7/9
Craft-Armor smith 6/+7/9
Ride 1/+3
Concentration 7/+10

FEATS
Dodge (1st)
Mobility (Human)
Combat Reflexes (F1)
Expertise (F2)
Spring Attack (3rd Lvl)
Whirlwind Attack (F4)
Improved Initiative (6th Lvl)
Ambidexterity (F6)
Two Weapon Fighting (F8)
Improved Critical Gladius (9th Lvl)
Improved Two-Weapon Fighting (12th Lvl)

Ki Damage 4/Day
Increased Multiplier 2/Day
Superior Weapon Focus

Speaks: Common, Giantish.

Gladiator Background (Quint Fighter)
Exotic Weapon: 3-Ball Bola
Exotic Weapon: Chakram
Exotic Weapon: Net


Converted Path of the Sword Fighting Schools (In name only, for flavor)

Kingfisher School <Primary> V (Talaxian Duelist) 3,500XP from Path of the Sword
Calm Demeanor: Concentration is a class skill, +2 Will vs. Mind affecting Spells.
Weapon Mastery: Gains Weapon Mastery-Gladius
Steady Grip: +2 to resist Disarming attempts.
Parry: Hold an attack (one at highest base) roll that ‘attack’ vs. enemy’s strike. You block it if yours is equal to or greater than their roll. May only Parry size Large or smaller weapons.
Thrust: May declare an attack a Thrust, +2 to attack, -1 Damage, substituting accuracy for hitting power.

Tortoise School <Secondary> II (White Shield) 480 XP total from Path of the Sword
Lead Footing:+4 to resist Trips and Improved Grab attempts.
Defensive Stature: Grants a +1 Dodge Bonus to AC.

90,000GP

Armor +1 Moderate Fortification Full Plate :17,650GP)

Gladius +1 Keen, Sure-Striking 18,300K

Gladius +1 Keen, Sure Striking 18,300K

Belt of Giant Strength +4 16K

87 K

Helm +10 to Listen 2K
Goggles +10 Spot 2K

Torc of Resistance +3 9K

Heward’s Haversack 2K

45 Potions of Cure Light Wounds 1D8+1 2.2K
1 Potion of Bull’s Strength.
6 Chakrams 210GP
Net 20GP
4 3-Ball Bolas 60GP
M-W Smithing Tools 50GP
Mighty (+4) Long Composite Bow 500GP
20 Arrows 1GP

89,991 GP spent, 9GP left


Main Gladius +19/14/9 1D6+7 Crit 12-20/X2
Off-Hand Gladius +19/14 1D6+4 Crit 12-20/X2
Chakram +14/9 1D8+6 Crit 20/X310’ Increments
3-Ball Bola +14/+9 1D6+6 Crit 20/X2 10’ Increments
Ranged Touch, Trip attack, no counter-trip. If target fails a grapple check, it is also Grappled. Large sized targets and smaller.
Long Composite Bow +14/9 1D8+4 20/X3 110’ Increments

Uvaka is a dark skinned Man dressed in Full Platemail of the finest Dwarven make.
A Helm with a Bird visage (Kingfisher) adorns his head.
Uvaka carries 2 Gladius, his signature weapon, and he has a bola and several Chakram on his belt. A Quiver and Composite Bow round out his weaponry.
Uvaka’s armor is festooned with small tokens from defeated foes, teeth, claws, braids of hair and several bones from fingers.

Right hand Gladius +19/14/9 1D6+7 12-20/X2
Left Hand Gladius +19/14 1D6+4 12-20/X2
All attacks are a 'Thrust' <+2 to hit, -1 damage> as per Kingfisher Fighting School.
I will designate Ki Damage and Increased Multiplier as before <Ki Damage maxes damage on a non-critical hit: 4 times a day, on the first 4 non-critical hits, of course. Increased Multiplier
is usable 2 times per day, bringing the multiplier up to X3. I would prefer to use this with my right hand strikes, although I'm not choosy in this fight, and I want to kill the Dragon as fast as possible>.

Dodge plus Defensive Stature from Tortoise School brings my AC to 22 vs. The Dragon.
On rounds following the first (which is the Acid breath and the inevitable attack of opportunity, I gather...)
For now, I will use all of my attacks, but if I start taking large amounts of damage,I will forego my first Left Hand attack (+19) to Parry the Dragon's Bite, ignoring his claw attacks.
Parry from Kingfisher School:Hold an attack (one at highest base). Roll that 'attack' vs. enemy's strike. You block it if yours is equal to or greater than their roll. May only Parry size Large or smaller weapons.

For your descriptors if you like.

Uvaka is a fairly tall and broad black man, with long braided hair, the braids punctuated by many copper, silver and gold beads and ringlets. His Helm is full-face, with a Kingfisher's beak running down the center of the face plate, several actual long Kingfisher feathers juttung forth from the top-piece. Uvaka's armor is very Ornate, Dwarven forged and beautifully worked.
(Late Gothic German Period for a comparison). Flutes and multiple articulations give the greatest flexibility as well as providing him with incredible protection.Uvaka's Gorget has a pattern not unlike a Turtle's Shell, with small hexagonal embossments upon it's surface.
Motifs of Birds, Tortoises and Lions adorn the Armor,testament to the Scholls that Uvaka has attended <I will 'learn' the lion techniques discussed in my lessons as EXP permit me, will look through the options in Quint F and Path/Sword for equivalents>.

Each of Uvaka's Gladius Swords has a Guard shaped like the wings of a bird, with the Pommel shaped like a bird's feet,claws holding a rounded piece of Snowflake Obsidian for the right hand sword, and a rounded piece of Malachite for the left hand sword.

Uvaka's fighting style is punctuated by quick darts in with multiple strikes, often overhand like he is some bird spearing a fish or serpent (Kingfisher), the Tortoise School shows in the way he takes blows, turning a shoulder here or there to take a blow upon his thicker shoulder and arm coverings.
Against smaller opponants or multiple ones. he would use Whirlwind attack, but against the Dragon, he is going to stand tow to toe...besides, on a good day, I can dish out a max of 132 points...of course, this assumes that I roll all hits, crits and max the Increased Multiplier rolls...but still. :D
 


Here was Durindal, for anyone who was interested. . .

Durindal si’Ares [or the name of your god of war]
Half-Celestial Human Rogue 2 / Sorcerer 1 / Fighter 2 / Paladin 3 / Templar 1 [Outsider]

Alignment: Lawful good
Age: 31
Gender: Male
Height: 6’3”
Weight: 215 lbs
Eyes: Blue
Hair: Bald
Skin: Dark tan

STR: 18 [13 base (5 points) + 4 template + 1 Level]
DEX: 18 [14 base (6 points) + 2 template +2 enhancement]
CON: 20 [14 base (6 points) + 4 template +2 enhancement]
INT: 16 [14 base (6 points) + 2 template]
WIS: 14 [10 base (2 points) + 4 template]
CHA: 26 [16 base (10 points) + 4 template +2 level +4 enhancement]

Hit Dice: 2d6 +1d4 + 6d10 + 60
HP: 119 [-30]
AC: 24 [+4 Dex, +7 Armor, +1 Natural +2 Deflection] flatfooted [20], Touch [16]
Initiative: +8 [+8 Dex +4 Improved Initiative]
BAB: +7
Melee: +11
Ranged: +11
Speed: Land 30’ [30’ base]
Speed: Air 60’ Flying, Good maneuverability [Wings due to half-celestial]

FORT: +23 (+8 base + 5 Con + 8 grace + 2 resistance)
REFL: +18 (+4 base + 4 Dex + 8 grace + 2 resistance)
WILL: +17 (+5 base + 2 Wis + 8 grace + 2 resistance)

Save Conditionals: Acid, Cold, Electricity and Disease Immunity, Evasion, Mettle, +4 vs. Poison, +2 vs. Poison, Spells and Spell-like effects [Belt of Dwarvenkind]

Spiked Chain +14 [+11 Melee, +1 Weapon focus, +2 Enhancement]
2d4 +12 piercing damage [+4 Str x 2, +2 Specialization, +2 enhancement] crit 19-20 x2
Composite Longbow +12 [+11 missile +1 Masterwork]

Damage Conditionals: Divine Might +8 Damage, +1d6 sneak attack, Power Attack, Two-Handed Power Strike

Race & Class Abilities: Simple and Martial Weapon Proficiency, Light Medium and Heavy Armor Proficiency, Shield Proficiency, Lowlight Vision, Darkvision 60’ [Belt of Dwarvenkind], Stonecunning, +4 to charisma checks vs. dwarves +2 vs. Halflings and gnomes, –2 to all others, Sneak attack +1d6, Evasion, Detect Evil, divine grace, lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Smite evil [+8 to hit, +3 damage], Remove disease 1/week, Turn Undead [11 times/day as 2nd level cleric], Summon familiar, Mettle [from Templar],




Spells:
As Half-Celestial [at 12th level caster ability]
Light [at will], Protection from evil 3/day, Bless
Aid
Detect Evil
Cure serious wounds
Neutralize poison
Holy Smite
Remove disease
Dispel evil
Holy word
As Templar [one 1st lvl spell]
Bless, Cause fear, Command, Divine Favor, Entropic shield, Magic Weapon, Mount, or Shield of Faith.
As Sorcerer [5 cantrips / 5 1st]
Cantrips: Prestidigitation, Detect Magic, Read Magic, Ghost Sounds
1st level spells: True Strike, Shield

Feats: Endurance, Exotic Weapon Proficiency – spiked chain, Weapon focus-spiked chain, Improved initiative, power attack, Two-handed power Strike [from Quint. Ftr], Divine Might [from DotF], Combat reflexes. Weapon Specialization [from Templar]

Skills: 102 points
Balance +5 [-1 Armor, +2 Synergy-Tumble]
Bluff +13 [5 ranks]
Climb +7 [4 Ranks, -1 Armor]
Concentration +11 [6 Ranks]
Diplomacy +20 [8 Ranks, +2 Synergy-Sense Motive, +2 Synergy-Bluff]
Disguise +10 [+2 Synergy-Bluff]
Gather Information +13 [5 Ranks]
Handle Animal +10 [2 Ranks]
Heal +3 [1 Ranks]
Hide +8 [4 ranks, -1 Armor]
Innuendo +7 [1 rank, +2 Synergy-bluff, +2 Synergy-Sense Motive]
Intimidate +10 [+2 Synergy-Bluff]
Jump +7 [+2 Synergy-Tumble, -1 Armor]
Knowledge Arcana +5 [2 Ranks]
Knowledge Religion +11 [8 Ranks]
Knowledge War +7 [4 Ranks]
Listen +7 [5 ranks]
Move Silently +8 [4 ranks, -1 Armor]
Read Lips +8 [5 ranks]
Ride +5 [1 Rank]
Search +8 [5 Ranks]
Sense Motive +7 [5 Ranks]
Spellcraft +9 [4 Ranks, +2 Synergy-Use Magic Device]
Spot +12 [5 Ranks, +5 Competence]
Swim +8 [4 Ranks]
Tumble +8 [5 ranks, -1 Armor]
Use Magic Device +13 [5 ranks]




Languages: common, celestial, draconic, dwarven [from Belt of Dwarvenkind], elven

Equipment:
Eyes of the Eagle [1,000gp]
Phylactery of Faithfulness [1,000gp]
Mithral Breastplate +2 [8,350gp]
Vest of Resistance +2 [4,000gp]
+4 Cloak of Charisma [16,000gp]
+2 Keen Spiked Chain [18,325gp]
Ring of Protection +2 [8,000gp]
Belt of Dwarvenkind [14,900gp]
Boots of Speed [8,000gp]
Quiver of Ehlonna w/80 arrows [1,804gp]
MW Mighty +4 Composite Longbow [800gp]
Wand of CLW (50 charges) [750gp]
Brooch of Shielding [1,500gp]
Pearl of Power (1st lvl) [1,000gp]
Daggers (3) [6gp]
Net [20gp]
Scimitar [15 gp]
Heavy mace [12 gp]
Ranseur [10 gp]
Tanglefoot bags (4) [200gp]
Scroll (See Invisibility) x2 [300gp]
Wooden holy symbol [1 gp]
Hemp rope (50ft.) [1 gp]
Flint and steel [1 gp]
Explorer’s Outfit [0 gp]

GP remaining: 9 gp

Background:
Durindal bounced around in his youth and learned the ways of the street. As an orphan, he grew up the hard way and learned the ways of the street-rat or rogue. Somehow, though, he never fell to stealing or hood-winking others. Muscle, observations, and charm were his ways. This charm lead to the discovery of hidden power by a sorcerer within the thieves guild. Durindal learned a little of the trade and probably could have been an amazing sorcerer had he keep to it.

Fortunately or unfortunately, the clerics of the god of war found him and claimed him as their own. They discovered that he was the off-spring of an angel of the god of war and a human female. They helped to bring out this talents and upon adulthood, Durindal sprouted a pair of wings. The clerics took this as a sign of favor and taught him in the ways of the warrior. Durindal climbed the ranks of the church hierarchy, becoming a paladin and finally a templar recently before his last days.

In a surprise attack on the church he guarded, Durindal was struck down. He has no idea how he was killed, but when offered the choice of fighting or permanent death, Durindal chose to fight. Taking this a as final test of the god of war for some greater purpose, Durindal spends his time in the arena. He looks to get out and complete the test of his god.
 

Hey Jemal, if you still have them would you mind posting the stats of the rest of the characters and/or NPCs? if its not too much trouble, of course, just curious :)
 

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