That goes back to the initial problem. Narratively it's difficult for the gm to
constantly come up with excuses for why a short rest is a bad idea & prove the threat has teeth if the players give it the finger without an extremely tight doomclock because they only last an hour & basically everyone is going to remain conscious. With a long rest however pretty much the entire group is going to enter a state of helplessness & is going to need to doff armor for long enough that mere chance encounters could be a serious concern in ways that don't apply to short rests. If the players are in some kind of hellscape like eberron's demon wastes/xendriik, Athas's anywhere, or many of the less hospitable planes it's easy for those risks to be serious ones at any level & at low levels even a pack of wolves or something could be a serious threat if the gm plays for keeps. The rest system is a trainwreck on both fronts but when it comes to short rest classes that wreck is even more notable.
@jmartkdr2 that also answers your "how does this translate to..." question