Viktyr Gehrig
First Post
I'm using the "Armor as DR" variant from Unearthed Arcana, but I'm running into a somewhat annoying problem-- one of my PCs is using two daggers, and unless he pulls off his Sneak Attack, is practically incapable of damaging any armored opponent.
While in some cases this can be considered realistic, one of the main anti-armor tactics used historically was to use small piercing weapons that could more easily be forced through the armor. Also, while I'm comfortable with reducing the damage-dealing capacity of a character using two weapons, I don't like making this character completely ineffectual.
Right now, I am thinking of making Adamantine weapons more expensive, but giving them the ability to ignore creature and armor DR the same way they ignore object hardness. I'm concerned this might make higher-level Monks more powerful than they're intended to be, however.
Are there any other suggestions for how to make daggers or other piercing weapons more effective against armored characters when using this variant?
While in some cases this can be considered realistic, one of the main anti-armor tactics used historically was to use small piercing weapons that could more easily be forced through the armor. Also, while I'm comfortable with reducing the damage-dealing capacity of a character using two weapons, I don't like making this character completely ineffectual.
Right now, I am thinking of making Adamantine weapons more expensive, but giving them the ability to ignore creature and armor DR the same way they ignore object hardness. I'm concerned this might make higher-level Monks more powerful than they're intended to be, however.
Are there any other suggestions for how to make daggers or other piercing weapons more effective against armored characters when using this variant?