Armor -> bonus to MD treshold

This was originally posted on the Wizards boards and responded to by Charles Ryan. Hope it helps. Interesting thread by the way.

quote:
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Originally posted by Maggot:
If you roll an autofire attack against two opponents, and threaten a critical, do you roll to confirm it against each of their defenses? Against the defense of 10? Or is it impossible to critical on autofire. By the same token, then would it be possible to critical on an autofire attack against one opponent?

Reply:
You cannot crit with an autofire attack. Essentially, you aren't shooting the individual targets; you're creating an area effect that deals damage to those within the area. Conceptually (and mechanically) it's a lot like throwing a grenade--your attack roll gets the grenade to the target location, then the grenade automatically affects all creatures within its effect radius.
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I like the Fortification idea for the armor but I would increase the cost of Fortified armor. There could then be light, light fortified, medieum, medieum fortified, etc. This gives the players more options for thier money without having to change existing armors or applying the rule to all armor. This also "fixes" the level issue because at lower levels players could maybe only afford the regular armor but later get the fortifide kind.
 

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I have an other question about about free fortification.

Should this apply to modern armor only (concealable & tactical)?

Should the fortification apply only against firearms?
 

lmccauley-

I agree with you about their being too many armor feats in my mind. However, I DO think armor should pose a penalty to speed and various movement checks. Even if you have proficiency with them...although these penalties could be lessened with such proficiency.

Finally, while I like the fortification idea I tend to lean towards an increase in mass damage for armors. I could in my mind possibly be persuaded to do a line of normal armors and then ones with fortification.

Shadowlord- Power armor? wha....umm I don't use power armor so I don't think that is relavent. But I guess if your playing in some future world then by all means go ahead with that.

The reason I like the increase to mass damage is that I would ideally like my games to feel more like the movies. In that people get shot in the chest and fall down and are believed dead but instead they lived. I liken this to an increase in mass damage not in fortification. With fortification, it would only come into play on a critical but otherwise they wouldn't have that extra umpf I'm looking for currently.

See where I'm coming from?

Tellerve
 

Shadowlord said:
I have an other question about about free fortification.

Should this apply to modern armor only (concealable & tactical)?

Should the fortification apply only against firearms?
To be honest, I hadn't thought about the non-modern armour. In my game no-one is going to be wearing plate mail...

As to whether it applies to non-ballistic damage... hmmm, I'm not sure. I'd say not. A bullet only affects a very small area of armour, so a critical can be avoided if the steel or ceramic plate is positioned there, whereas a sword would likely be cutting down a long line, so it would be less likely for all of the wound to be stopped by the plates. But I could be convinced the other way... lol!

Cheers,
Liam
 

Tellerve said:
lmccauley-

I agree with you about their being too many armor feats in my mind. However, I DO think armor should pose a penalty to speed and various movement checks. Even if you have proficiency with them...although these penalties could be lessened with such proficiency.
Yup, I think I'm coming round to that way of thinking now. I'm going to try out having one armour feat, with non-proficiency giving the same Equipment Bonus, but with 1 (possibly 2) worse Armour Penalty and Max Dex Bonus.

The reason I like the increase to mass damage is that I would ideally like my games to feel more like the movies. In that people get shot in the chest and fall down and are believed dead but instead they lived. I liken this to an increase in mass damage not in fortification. With fortification, it would only come into play on a critical but otherwise they wouldn't have that extra umpf I'm looking for currently.

See where I'm coming from?

Tellerve
Oh yeah, that's fair enough. I'm coming from a different direction - I want my game to feel like Rainbow 6 rather than a movie. So, it's fairly likely that we'd want slightly different rules.

Cheers,
Liam
 

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