The magic vestments spell is however where the idea of enhancing clothing can become a problem. other than that, the wearer of armor cloth loses out a lot in the deal since ghost touch come build in for free with armor derived from force if i am reading that correctly.
Bracers of Armor
These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8);Weight 1 lb.
Armor cost tables.
+1 armor 1,000 gp
+2 armor 4,000 gp
+3 armor 9,000 gp
+4 armor 16,000 gp
+5 armor 25,000 gp
+6 armor/1. 36,000 gp
+7 armor/1. 49,000 gp
+8 armor/1. 64,000 gp
+9 armor/1. 81,000 gp
+10 armor/1. 100,000 gp
1. Armor and shields can’t actually have bonuses this high. Use these lines to determine price when special abilities are added in.
Glamered +2,700 gp
Fortification, light +1 bonus
Slick +3,750 gp
Shadow +3,750 gp
Silent moves +3,750 gp
Spell resistance (13) +2 bonus
Slick, improved +15,000 gp
Shadow, improved +15,000 gp
Silent moves, improved +15,000 gp
Acid resistance +18,000 gp
Cold resistance +18,000 gp
Electricity resistance +18,000 gp
Fire resistance +18,000 gp
Sonic resistance +18,000 gp
Ghost touch +3 bonus
Invulnerability +3 bonus
Fortification, moderate +3 bonus
Spell resistance (15) +3 bonus
Wild +3 bonus
Slick, greater +33,750 gp
Shadow, greater +33,750 gp
Silent moves, greater +33,750 gp
Acid resistance, improved +42,000 gp
Cold resistance, improved +42,000 gp
Electricity resistance, improved +42,000 gp
Fire resistance, improved +42,000 gp
Sonic resistance, improved +42,000 gp
Spell resistance (17) +4 bonus
Etherealness +49,000 gp
Undead controlling +49,000 gp
Fortification, heavy +5 bonus
Spell resistance (19) +5 bonus
Acid resistance, greater +66,000 gp
Cold resistance, greater +66,000 gp
Electricity resistance, greater +66,000 gp
Fire resistance, greater +66,000 gp
Sonic resistance, greater +66,000 gp