inspired/ripped from OA
here are some feats:
Armor Feats: each of these feats requires a specific armor feat to use properly (light, medium, heavy, sheild). The feat chain only applies towards one armor type (light, medium, heavy, shield) and must apply towards the same type of armor.
Focused Armor (general, fighter) [by Wolf72]
You excel in the use of a particular armor or shield.
Prerequisite: appropriate armor feat (light, medium, heavy, shield)
Benefits: Choose one specific type of armor, you get -1 ACP and +1 max dex bonus. Shields only benefit from the –1 ACP.
Special: [This feat does not stack with any other ability that lessens the weight or encumbrance of armor, specifically mithral (a suit of mithral half-plate will not count as light armor, but will benefit from the increase in max dex and the -1 ACP).
Armor Specialist (general, fighter) [by Wolf 72]
Your superior skill with armor allows you to use it more effectively.
Prerequisites: +3 BAB, Focused Armor
Benefit: With the specific type of armor you are focused you gain a +1 dodge bonus to AC (it stacks with other dodge stuff). You lose this bonus any time you would lose a normal dodge bonus.
Special: You do not need the Focused Armor feat if you want ot specialize with a shield (buckler, small, large).
Armored Mobility (general, fighter) [by Wolf72]
You are an expert at moving in heavier armors.
Prerequisites: +2 BAB, Focused Armor
Benefit: Armor counts as one category less for you (minimum of light). This allows you to move faster with medium armor (or use a ranger’s special abilities), or use the full run ability in heavy armor.
Special: This feat does not stack with any other ability that lessens the weight or encumbrance of armor, specifically mithral (a suit of mithral half-plate will not count as light armor)
(and I know I need to edit it some, these are basically the rough drafts)
ej