Im looking for help on this system, its a little rough right now. Its purpose is to improve the way armor is handled in 3.0e which unfortunately won't be seeing an improvement in 3.5. These are the "problems" associated with armor:
-Too few armors used. Each category has a couple "best" armors that are almost always used on adventurers.
-Heavy armor penalizes heavily, but doesn't give rewards equal to the punishment. 2 characters, one in a chain shirt, one in full plate will have nearly equal ACs (and therefore damage "soak") which isn't really how it should be. The only advantage the full plate wearer has is during a surprise round, however the chain shirt wearer has better defense against other attack forms (which negate armor entirely).
This system attempts to fix these problems. [All changes refer to v1.0]
Light Armors:
Padded: 5gp; Max Dex +10; ACP 0; ASF 5%; Wt 10lb.; AC +1
Leather: 10gp; Max Dex +8; ACP 0; ASF 10%; Wt 15lb.; AC +2
S. Leather: 25gp; Max Dex +6; ACP -1; ASF 15%; Wt 20lb.; AC +3
Chain Shirt: 50gp; Max Dex +4; ACP -1; ASF 10%; Wt 25lb.; AC +3
[Chain Shirt price lowered 50gp]
Medium Armors:
-Speed Reduction: 20/15
Hide: 15gp; Max Dex +4; ACP -3; ASF 20%; Wt 25lb.; AC +4
Chainmail: 100gp; Max Dex +3; ACP -3; ASF 10%; Wt 30lb.; AC +5
Scale Mail: 150gp; Max Dex +3; ACP -4; ASF 25%; Wt 35lb.; AC +6
Breastplate: 300gp; Max Dex +2; ACP -5; ASF 30%; Wt 40lb.; AC +7
[Scale Mail AC increased by 1, price increased by 100gp. Chainmail AC reduced by 1, ACP reduced by 1, price reduced by 50gp. Breastplate price increased by 50gp.]
Heavy Armors:
-Speed Reduction: 20/15*
-All Heavy Armors provide DR 1
*When running in heavy armor you only move triple your speed.
Splint: 500gp; Max Dex +2; ACP -6; ASF 35%; Wt 40lb.; AC +7
Banded: 750gp; Max Dex +2; ACP -7; ASF 40%; Wt 45lb.; AC +8
Halfplate: 1,200gp; Max Dex +1; ACP -8; ASF 45%; Wt 50 lb.; AC +9
Full Plate: 2,500gp; Max Dex +1; ACP -7; ASF 40%; Wt 55 lb.; AC +10
[Banded Armor increased ACP by 1. Half-plate increased ACP by 1. Full Plate increased ACP by 1. Splint increased cost by 100gp. Banded increased cost by 150gp. Half-plate increased cost by 200 gold. Fullplate increased cost by 500gp.]
Shields
Buckler: 15gp; ACP -1; ASF 5%; Wt 5lb.; AC +1
Small Shield: 10gp; ACP -2; ASF 5%; Wt 6lb.; AC +2
Large Shield: 20gp; ACP -3; ASF 15%; Wt 15lb.; AC +3
Tower Shield: 30gp; ACP -10; ASF 50%; Wt 45lb.; Special
Now clearly full plate is only for very undextrous characters. Chainmail remains a good choice for a character who wants medium armor. With a +5 AC and a +3 Max Dex, you get more mileage out of it then you would for more expensive plate mail.
This is Final Draft v1.1, tell me what you think.
Technik
-Too few armors used. Each category has a couple "best" armors that are almost always used on adventurers.
-Heavy armor penalizes heavily, but doesn't give rewards equal to the punishment. 2 characters, one in a chain shirt, one in full plate will have nearly equal ACs (and therefore damage "soak") which isn't really how it should be. The only advantage the full plate wearer has is during a surprise round, however the chain shirt wearer has better defense against other attack forms (which negate armor entirely).
This system attempts to fix these problems. [All changes refer to v1.0]
Light Armors:
Padded: 5gp; Max Dex +10; ACP 0; ASF 5%; Wt 10lb.; AC +1
Leather: 10gp; Max Dex +8; ACP 0; ASF 10%; Wt 15lb.; AC +2
S. Leather: 25gp; Max Dex +6; ACP -1; ASF 15%; Wt 20lb.; AC +3
Chain Shirt: 50gp; Max Dex +4; ACP -1; ASF 10%; Wt 25lb.; AC +3
[Chain Shirt price lowered 50gp]
Medium Armors:
-Speed Reduction: 20/15
Hide: 15gp; Max Dex +4; ACP -3; ASF 20%; Wt 25lb.; AC +4
Chainmail: 100gp; Max Dex +3; ACP -3; ASF 10%; Wt 30lb.; AC +5
Scale Mail: 150gp; Max Dex +3; ACP -4; ASF 25%; Wt 35lb.; AC +6
Breastplate: 300gp; Max Dex +2; ACP -5; ASF 30%; Wt 40lb.; AC +7
[Scale Mail AC increased by 1, price increased by 100gp. Chainmail AC reduced by 1, ACP reduced by 1, price reduced by 50gp. Breastplate price increased by 50gp.]
Heavy Armors:
-Speed Reduction: 20/15*
-All Heavy Armors provide DR 1
*When running in heavy armor you only move triple your speed.
Splint: 500gp; Max Dex +2; ACP -6; ASF 35%; Wt 40lb.; AC +7
Banded: 750gp; Max Dex +2; ACP -7; ASF 40%; Wt 45lb.; AC +8
Halfplate: 1,200gp; Max Dex +1; ACP -8; ASF 45%; Wt 50 lb.; AC +9
Full Plate: 2,500gp; Max Dex +1; ACP -7; ASF 40%; Wt 55 lb.; AC +10
[Banded Armor increased ACP by 1. Half-plate increased ACP by 1. Full Plate increased ACP by 1. Splint increased cost by 100gp. Banded increased cost by 150gp. Half-plate increased cost by 200 gold. Fullplate increased cost by 500gp.]
Shields
Buckler: 15gp; ACP -1; ASF 5%; Wt 5lb.; AC +1
Small Shield: 10gp; ACP -2; ASF 5%; Wt 6lb.; AC +2
Large Shield: 20gp; ACP -3; ASF 15%; Wt 15lb.; AC +3
Tower Shield: 30gp; ACP -10; ASF 50%; Wt 45lb.; Special
Now clearly full plate is only for very undextrous characters. Chainmail remains a good choice for a character who wants medium armor. With a +5 AC and a +3 Max Dex, you get more mileage out of it then you would for more expensive plate mail.
This is Final Draft v1.1, tell me what you think.
Technik
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