A Crazy Fool said:
I want to create a base class that focuses on a charecter getting bonuses while in heavy armor for one of my player's urskan PCs
some things i want are
bonus to ac when in heavy armor
reducing check penalties
increasing max dex
DR
regular speed in armor
BAB of fighter
I would instead offer it done this way.
Offer the bonuses to skills, speed, initiative, dodge bonus, and eventualy DR, but only while wearing heavy armor. It doesn't reduce the penalties, but it effectively does.
+10' speed while wearing heavy armor (+5' for small creatures)
+1 to skills effected by ACP (later raised to +2, +3, and maybe even +4), while wearing heavy armor.
+1 to Initiative (and later +2) while wearing heavy armor
2/- (later increased to 3/-, 4/-, and 5/-) while wearing heavy armor.
+1 dodge bonus to AC in Heavy armor (Later increased to +2)
+1 compitency bonus to reflex saves (later increased to +2).
Greater Endurance (+8 instead of the +4 of endurance, and can rest in heavy armor)
high BAB, High Fort save, Low Reflex and Will save. D10 HD
Spread out the above powers, maybe even throw in a bonus feat, and you're gold.
Reqs: Heavy Armor Proficiency, Endurance, BAB +6, Craft:Armor 8, and maybe Lightning Reflexes.
I could put it togeather in a nice chart later if you want, but this should give you a basis.