armor spikes say they do 1d6 points of piercing damage on a successful grapple. if i were a gladiator with the ability to "make them bleed" and enchanted the spikes with the wounding enchantment, would i do 1d6 + strength bonus plus 2 bleeding wounds with every successful grappling attack?
can anyone think of other mean things i could do with this combination? the idea here is to hold the opponent while they are damaged and/or slowly bleed to death.
can anyone think of other mean things i could do with this combination? the idea here is to hold the opponent while they are damaged and/or slowly bleed to death.