Kunimatyu
First Post
mmu1 said:I personally am grateful that armor spikes, as written in D&D, are not effective, because if they weren't, we'd have all characters running around with the idiotic things, just the same way characters will often go shopping in full plate armor with a greatsword strapped to their backs.
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Yeah, they might logically speaking be great against tentacled grapplers, but 99% of the time, they'd be a huge, useless hassle.
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For some people, verisimilitude adds a great deal to the experience, and little details matter.
It's true - armor spikes should probably require a separate feat (Exotic Weapon Prof, Armor Spikes), and they should deal double damage when something attempts to make a grapple check against you, and then add their damage to the opposing grapple check. It's a little complicated mechanically, though...
I cannot for the of me reconcile the two statements above. In a world with life-threatening grapplers(even just of the mundane animal variety), it seems like any person trained in armor would wear spikes. Imagine a world where EVERY SINGLE HUMAN SETTLEMENT had tigers around it -- that's roughly the equivalent of D&D's huge array of human-eating predators.
I think your "verisimilitude" problem stems from the fact that D&D is so vastly different from the real world, not armor spikes. Medieval Simulation it ain't.