kitsune9
Adventurer
What level of detail would you like to see regarding armor, weapons, and other gear?
It depends upon what core rules will be. If it's really simplistic where weapons don't differentiate between damage types (bludgeoning, slashing, piercing, etc.), then I think descriptions and mechanics should be very simple. Otherwise, I'm all for including weapons and armors that provide a choice of mechanics for players to build their characters. In the RPGA, I wanted to have a fighter who could trip so I chose the flail because it granted a bonus to trip attacks. Otherwise, it was just a weapon that does 1d8 x2 damage. However, I can defer that a lot more detail can be devoted in the optional modules.