Inconsequenti-AL
Breaks Games
Considering a feat for a game I'm about to run.
Feat: Armoured Casting
Prequisite: None.
Benefit: You do not risk Arcane Spell failure from any armour or shield. However, any spell which would normally incur spell failure chance instead applies the ACP (armour check penalty) as a penalty to caster level. If you are not proficient in the armour, the armour check penalty is doubled for this purpose.
Example:
Bob is a 6th level sorceror, has this feat and is wearing a chain shirt (-2 ACP). He has light armour proficiency.
He casts True Strike at caster level 6, as it has no somatic component.
He casts Magic Missile at caster level 4.
If he did not have light armour proficiency, then his Magic Missile would be at caster level 2.
Considering a 2nd feat to go with it.
Feat: Improved Armoured Casting
Prequisite: Armoured Casting.
Benefit: Soley for the purposes of casting spells in armour, you can either reduce the ACP by 2 points (to a minimum of zero) or halve the ACP (rounding down). You can freely choose which reduction you apply, depending on what armour you are wearing at the time.
Any thoughts on either of these?
Feat: Armoured Casting
Prequisite: None.
Benefit: You do not risk Arcane Spell failure from any armour or shield. However, any spell which would normally incur spell failure chance instead applies the ACP (armour check penalty) as a penalty to caster level. If you are not proficient in the armour, the armour check penalty is doubled for this purpose.
Example:
Bob is a 6th level sorceror, has this feat and is wearing a chain shirt (-2 ACP). He has light armour proficiency.
He casts True Strike at caster level 6, as it has no somatic component.
He casts Magic Missile at caster level 4.
If he did not have light armour proficiency, then his Magic Missile would be at caster level 2.
Considering a 2nd feat to go with it.
Feat: Improved Armoured Casting
Prequisite: Armoured Casting.
Benefit: Soley for the purposes of casting spells in armour, you can either reduce the ACP by 2 points (to a minimum of zero) or halve the ACP (rounding down). You can freely choose which reduction you apply, depending on what armour you are wearing at the time.
Any thoughts on either of these?