Armoured casting feat...

Definitely some interesting ideas flying round here!

Can see what people are saying. I was wondering if it was a little too strong, which is why I posted it here. Seems that hunch was right!


I did consider people dipping into other classes for armour proficiencies, but IMO, losing a level of spellcasting to gain increased AC would be a very tough trade off? Even armoured, a wizard or sorcerors bread and butter is full caster progression... It would definitely give the mystic theurge a bump though!

On a sidetrack to that, I saw an alternate rule somewhere - you only picked up 1 starting feat for a class you multiclass into. You got another one each level after that. Nice idea IMO.


Twilight is a nice property - looking at it a mithral chain shirt with that on - has no ACP or ASF, so an unskilled wizard could wear one without problems? Get a plain old mithral buckler to go with it...

Tempted to call that Wizard Armour, slap a role playing restriction on it - must join warwizard guild and get a license. Could work out reasonably I supose...


Afraid I don't have the PhB2 or BoED - Do you need some existing level of ignoring ASF to take the Battle Caster feat?
 
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Inconsequenti-AL said:
Do you need some existing level of ignoring ASF to take the Battle Caster feat?


Yes.

Prequisite: Ability to ignore ASF chance from armor.

That was on of the main reasons the original feat was too powerful, it pretty much made that one useless. Which is why I said I could see a feat that grants it for light armor which would lead to taking battle caster to increase the armors that it could be done with.

Battle caster was pretty much designed for bards warmages and warlocks (classes with built in ASF ignoring for certain types of armor).
 

Inconsequenti-AL said:
I did consider people dipping into other classes for armour proficiencies, but IMO, losing a level of spellcasting to gain increased AC would be a very tough trade off? Even armoured, a wizard or sorcerors bread and butter is full caster progression... It would definitely give the mystic theurge a bump though!
The thing is, if you take a level of fighter, you don't just get the armour proficiencies: you also get +1 BAB, +2 Fort save, d10 HP and a feat. Equally, if you take a level of Cleric, you also get +2 Will save, +2 Fort save, d8 HP, and spells. And the wizard's still on a par with the sorceror.

D&D positively encourages multiclassing. It's just that adventures often assume a spellcaster of level X is single-classed.
 

There's a feat called "Sudden Still Spell". If you took just that feat and Still Spell, you could theoretically cast all of your spells without spell failure, by taking a lower spell level for most, but not all, of your spells.

Require Sudden Still Spell and a BAB of 6+(and proficiency in the armor worn), and I wouldn't see a need to reduce the caster level at all. It would be, quite simply, bringing the balance of the Sorcerer/Wizard more in line with the cleric at the cost of three feats and either a multiclass or some extra armor feats.

Essentially, you'd be looking at making a somewhat weaker version of the "Automatic Still Spell" epic feat... which is itself too weak to be an epic feat.
 

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