Arokyn: Savage World. (full)

NarlethDrider said:
Thanks!:D

Couple of questions fer the DM

Do we write up a background for our characters? If so, do we get creative w/the culture?

Can we use feats from the Savage Species book?
there are 2 answers. 1) Yes 2) Yes

But which answer goes to which question? D'OH!
 

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Total-off topic rant:

Raises Praying Mantids.

My biggest beef with the Monster Manual is with whatever idiot did the Giant Mantis entry. Initiative -1....Um, yeah.
The fastest movement of any terrestrial creature in the world
(they are the only insect fast enough to catch a flying insect from a standing position and larger specimens have been observed catching humming birds).
The only animal that strikes faster in the mantis Shrimp, named for it's resemblance to the Mantis.

What a freak I am...


Er, ok then
On topic: Argent, might I have a gore attack instead of the claws for Feral?

I was picturing stag antlers on my Cernunnos/Huorn Druid/Barbarian.
 

Uriel_fire_of_Heaven said:
On topic: Argent, might I have a gore attack instead of the claws for Feral?

I was picturing stag antlers on my Cernunnos/Huorn Druid/Barbarian.
Yes but I'm going to throw every 'your feeling horny' joke at you I can think of.
 

Gore damage? I'm giving up 2 1D8 attack options.
Does 2D6 sound ok, 1D10?If not, just let me know...

Are we waiting until 3.5 officially gets out until we begin, or are you using the snippets that have appeared so far and do you plan on running with that.

?

-Uriel

PS: We seem to be forming an Argent/Uriel Team-Up in every game that we are playing.
Perhaps we should see if Marvel wants to give us a nifty comic, eh?
 

Uriel_fire_of_Heaven said:
Gore damage? I'm giving up 2 1D8 attack options.
Does 2D6 sound ok, 1D10?If not, just let me know...

Are we waiting until 3.5 officially gets out until we begin, or are you using the snippets that have appeared so far and do you plan on running with that.

?

-Uriel

PS: We seem to be forming an Argent/Uriel Team-Up in every game that we are playing.
Perhaps we should see if Marvel wants to give us a nifty comic, eh?
1D10 gore damage.

PS: OK. But remember as the junior partner you get to wear the short pants and be held hostage all the time.
 
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Next

Here's the stats, still working on the background

Player Name: Mav_Weirdo
Dungeon Master: Argent

Owenston; Earth Elemental/Dwarf (Outsider Earth), Male
Cleric L1; med humanoid; AL LN; age 65
Height 4'; Weight 195 lb; Skin Craggy; Hair Slate Gray; Eyes Jade

HD 1d8+4; hp 12;
Init +1; Spd 20 ft; AC 14 (+1 Dex, +3 Natural);
BAB +0; Atk +2 melee or +2 ranged;
SA +1 Atk vs. Orcs & Goblinoids, +4 dodge vs. Giants, Turn Undead or Turn Air Creatures or Rebuke Earth Creatures (x4/day); SQ Dark vision, Immune to disease, Immune to earth effects;
SV Fort +6 (+8 poison), Ref +1, Will +4 (+6 Spells);
Str 14, Dex 12, Con 18, Int 14, Wis 15, Cha 12.

Skills (20 points): Concentration +2 (6), Craft: Stonecarving +2 (6), Heal +2 (4), Intuit Direction +1 (3), Knowledge Religion +2 (4), Listen +1 (3), Search +1 (3), Sense Motive +1 (3), Spellcraft +2 (4), & Spot +1 (3)
Feats: Point Blank Shot
Languages: Common, Dwarven, Ignan & Terran

Spells: per day 3/2+1;
Domains: Earth and Law
Spontaneous Casting: Cure Spells

Elemental Ability: Magic Stone once per day

Armor: None
Weapons: Short Spear: Atk +1 melee, +1 thrown, Dmg 1d8+1, crit x3, range 20ft
Sling, Atk +1 ranged, Dmg 1d3+2, Crit x2, range 50ft
Magic Stones (Sling), Atk +2 ranged, Dmg 1d6+3 (2d6+4 vs. undead), Crit x2, range 50ft
Unarmed, Atk +2 melee, Dmg 1d3+2, Crit x2

(Note: all weapons are “stone age weapons” per DMG they are –1 to hit –1 dmg)

Other Equipment: Artisan’s tools, clothes, flint, lodestone, mortar & pestle, obsidian holy symbol, pouch with 10 sling-stones, sack, slate & chalk, soapstone, & waterskin

Total Weight: 32 lbs

Max Weight: 58 (Light), 116 (Medium), 175 (Heavy),
175 (Over head), 350 (Off ground), 875 (Push or drag)
Movement Speed: 20/x4, 15/x4, 15/x3
 
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Owenston's background, part 1

The Skyfire did more than destroy. Unworldly Elements were released, able to corrupt even solid stone.

I am an Earth-Healer. We are akin to Purifires. They attack the unnatural taint with cleansing flames. We strengthen the land to better resist contamination.

Obsidian is a sacred element to Earth-Healers. Most elements were either obliterated or polluted by The Skyfire, but obsidian was able to resist both. That is why it is common wherever the destruction was worst.

I am the son of Maltak and Morelle. They left a dwarven tribe to join this one because my father’s craft of toolmaker. The family felt it was too similar to “weaponmaker” which is a Fire-dwarf craft, not a Stone-dwarf craft. He still refuses to make weapons, or to make an edged tool. He will attach a handle to an axe, but he will not make an axe-head himself.
 
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Argent said:
I like what I'm reading so far.
Nice concepts for the dwarves. I'll be using that.

Thank You. My idea is to have a dwarven tribe where the "fire-dwarves" and the "stone-dwarves" have seperate roles.

The fire-dwarves take the more violent or "chaotic" roles, The stone-dwarves take more constructive or "lawfull" roles.

Maltak tried (and failed) to covince his family that "toolmaker" was a constructive craft. He chose to leave rather than give up his craft. Morelle chose to go with him. They found a "mixed" tribe where his skill was more important to them than his race.
 

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