I've been in several games with different groups of people where we used "socialist" rolling.
Each player rolls the normal 4d6 method, but then players who rolled extremely well must swap a score with someone who rolled poorly. Not their best score -- just an average one for a poor one, so that the overall average is more level.
When that's all done, everyone has a playable character, and no one's jealous or upset, because they all knew about the swapping requirement beforehand.
It's not all that painful to hand over a decent score when you know how easily it could have been you that the dice gods had cursed.
Each player rolls the normal 4d6 method, but then players who rolled extremely well must swap a score with someone who rolled poorly. Not their best score -- just an average one for a poor one, so that the overall average is more level.
When that's all done, everyone has a playable character, and no one's jealous or upset, because they all knew about the swapping requirement beforehand.
It's not all that painful to hand over a decent score when you know how easily it could have been you that the dice gods had cursed.