FormerlyHemlock
Hero
Those are all true too and clearly shows that both ways have their pros and cons. I think my main issue with the times I have played with rolled stats (both as player and DM) has been that it was normal to reroll bad arrays, but it wasn't really clear what constituted a bad array. Did you get to reroll 14, 14, 13, 10, 9, 3 or where were the undefined line that gave you a second chance. If we had used one set of rolls, no rerolls, I could see the charm in rolling stats (especially if they had to be placed as rolled), but if it dependent on who is best to argue for a reroll, it is less fun.
Another issue for me is, that very low stats give problems with roleplaying. Why would anyone hang around a guy with CHA 4 or INT 5 for very long (even if he hits like a truck)?
Good points. May I share an opinion?
I don't allow re-rolling, and I don't like re-rolling as a player. I give my players a fallback-to-point-buy option. (I also let them start at level 1d3, when we remember to do so. That's a Dark Sun influence BTW. It has no real effect on play since levels 1-3 go so fast but it injects some random variation which I find aesthetic.)
Beyond that fallback option, if someone rolled poorly and wanted to re-roll, I'd say, "No. Finish that character and put it in your character tree, or donate it to me as an NPC. Then roll up a new character." The idea is that every character who gets rolled up is somehow "real", even if you don't want to invest time in him.
I agree about Cha 5, although not necessarily about Int 6. For that reason, when I have to pick a dump stat it is usually Str. If there's a second dump stat it might be Cha, but I will expect repercussions. I will probably end up playing the guy like Arnold J. Rimmer, and apologizing to the other players between sessions for his boorish behavior in-game. It could still be fun though.
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