Frostmarrow
First Post
Traditionally ability scores are rolled or picked early in the character creation process. Since we want ability scores to matter (not only give a bonus at extreme scores such as in AD&D) this results in the math of the game being swingy and tends to lead players to create one-sided characters.
What if ability scores are numbers we arrive at, something all the other parts of the character add up to, so that the ability scores are something of shorthand for the character? For example maybe the class Fighter and the feat Cleave both add to strength.
You begin with a +0 bonus to any task. Once you add race, background, theme, class, and of course level - your ability scores fall into place. So that the various ways you might build a character results in a certain ability scores. Your ability scores is a hash of all the other choices you make.
Example:
Elf +3 Dexterity
Fighter +3 Strength
Noble +3 Charisma
Archer +3 Dexterity
Level 1: +1 to All
Str: 14
Dex: 17
Con: 11
Int: 11
Wis 11
Cha: 14
What if ability scores are numbers we arrive at, something all the other parts of the character add up to, so that the ability scores are something of shorthand for the character? For example maybe the class Fighter and the feat Cleave both add to strength.
You begin with a +0 bonus to any task. Once you add race, background, theme, class, and of course level - your ability scores fall into place. So that the various ways you might build a character results in a certain ability scores. Your ability scores is a hash of all the other choices you make.
Example:
Elf +3 Dexterity
Fighter +3 Strength
Noble +3 Charisma
Archer +3 Dexterity
Level 1: +1 to All
Str: 14
Dex: 17
Con: 11
Int: 11
Wis 11
Cha: 14