mkletch
First Post
Gez said:Curing Arrows are excellent when shot on undeads. And you don't have to worry about the arrow damage.
I'll give you that. But as a spell from a magic item, it has the minimum saving throw DC (14 for a 3rd level spell) and ability to penetrate SR, and so is really trivial except against minor monsters. Compared to what a cleric could do against such monsters with a turning attempt, I wouldn't be worried as a DM.
Sure, you could get a min/max powergamer munchkin that would wildly abuse this item, but I play with adults who act like adults and love playing the game, not just 'winning'. If you have a mixed bag of player types, I would probably not allow spell storing arrows, either.
Gez said:However, for firing healing spells at fallen comrades, I'm not sure a magic bow is necessary -- all you need to use is padded arrows, that will touch a target but not harm it; rather than using standard "I've been created to kill things" arrows.
There are no 'padded arrows' in the core rules or any WotC materials that I am aware of. That's why my character went with a spare bow thatwas a pain to use. I'm not sure that I buy the whole padded arrows idea enough, anyway, to allow them, even if in some random d20 product.
-Fletch!