In Weber's '[size=-1]Der Freischutz' or 'The Marksman', Max the forester is tempted with seven charmed bullets -- bullets which will always hit.[/size] In Weber's opera, six of the seven bullets will hit whatever Max desires, but the seventh will hit what Zamiel (the Devil) wills.
Lets say the charmed bullets are +1 ranged seeking bullets of true strike...
Naturally, in D&D we'd use arrows or bolts instead of bullets.
So how much should a set of such arrows cost in 3.5ed?
Here's how I figure it:
(1) by the +20 insight bonus
For the RBDMs out there: In the interests of source material accuracy, have one in every 7 arrows of true striking (1 ~ 15 on d%) be cursed, so that they automatically strike an ally for a crit. when fired. Magic is just unrealiable like that. Can't be helped
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Lets say the charmed bullets are +1 ranged seeking bullets of true strike...
Naturally, in D&D we'd use arrows or bolts instead of bullets.
So how much should a set of such arrows cost in 3.5ed?
Here's how I figure it:
(1) by the +20 insight bonus
20 x 20 x 1000 / 50 = 8000 per arrow
+1 range seeking: 18000 / 50 = 360 per arrow
Total: 8360 per arrow
I'd say this seems a bit too expensive, even for the +20 bonus. You cannot power attack with ranged weapons, and the item is one use only, so you don't have abuses that arise from a continuous item such as a ring. Come to think of it, a scroll of Gate costs only 8825 gp! A certain hit is great thing to have, but 8360 gp great? I not quite sure about that.
(2) as use activated true strike:+1 range seeking: 18000 / 50 = 360 per arrow
Total: 8360 per arrow
I'd say this seems a bit too expensive, even for the +20 bonus. You cannot power attack with ranged weapons, and the item is one use only, so you don't have abuses that arise from a continuous item such as a ring. Come to think of it, a scroll of Gate costs only 8825 gp! A certain hit is great thing to have, but 8360 gp great? I not quite sure about that.
use activated true strike: +2000 per arrow (one use only)
+1 ranged: 8000 / 50 = 160 per arrow
Total = 2160 per arrow
The cost is on par with a scroll containing a 7th level spell (2275 gp) -- that's a quickened fireball, or a maximized cone of cold. It's also one twentieth the total wealth of a 10th level character. OTOH, I'd expect a 13th ~ 15th level ranger to keep a few of these things in his quiver, just for those dragon sniping sessions.
(4) as use activated true strike, but 50 arrows per casting+1 ranged: 8000 / 50 = 160 per arrow
Total = 2160 per arrow
The cost is on par with a scroll containing a 7th level spell (2275 gp) -- that's a quickened fireball, or a maximized cone of cold. It's also one twentieth the total wealth of a 10th level character. OTOH, I'd expect a 13th ~ 15th level ranger to keep a few of these things in his quiver, just for those dragon sniping sessions.
use activated true strike: +2000 / 50 = 40
(*) maximum (without feats) 4 attacks per turn: 40 * 4 * 4 = 640
(*) normal true strike is usable only once per two rounds: 640 * 2 * 2 = 2560
+1 ranged: 160 per arrow
Total: 2720 gp ,,, hmm works out about the same as (2)
(*) nobody would dream that +40 gp for a +20 insight bonus could be remotely balanced. the 8 * 8 modifier comes from the possibility of using the arrow (and getting the insight bonus) eight times (4 times per round for two rounds) as often as if you cast true strike on yourself every other round.
(4) arbitary +4 or +5 virtual enhancement bonus(*) maximum (without feats) 4 attacks per turn: 40 * 4 * 4 = 640
(*) normal true strike is usable only once per two rounds: 640 * 2 * 2 = 2560
+1 ranged: 160 per arrow
Total: 2720 gp ,,, hmm works out about the same as (2)
(*) nobody would dream that +40 gp for a +20 insight bonus could be remotely balanced. the 8 * 8 modifier comes from the possibility of using the arrow (and getting the insight bonus) eight times (4 times per round for two rounds) as often as if you cast true strike on yourself every other round.
Harder to justify beyond 'it just feels right', but probably works better with additional flaming, shocking, keen, etc. enchantments. Works out to the same price range anyways:
So by my reckoning, the price should be about 2560 gp per arrow, which is expensive (four of them -- one full-attack's worth -- will set you back 10240 gp!) but probably *marginally* worth it at medium-high levels... maybe. I'd like to ask the experienced DMs out here, how would you price these arrows? How would you justify/rationalize the cost? I'd really like to hear your opinions.+1 range (+1) seeking (+1) true strike (+4) arrows:
7 x 7 x 2000 / 50 = 1960 gp per arrow
+1 range (+1) seeking (+1) true strike (+5) arrows:
8 x 8 x 2000 / 50 = 2560 gp per arrow
+1 true strike (+4) arrows:
5 x 5 x 2000 / 50 = 1000 gp per arrow
+1 true strike (+5) arrows:
6 x 6 x 2000 / 50 = 1440 gp per arrow
7 x 7 x 2000 / 50 = 1960 gp per arrow
+1 range (+1) seeking (+1) true strike (+5) arrows:
8 x 8 x 2000 / 50 = 2560 gp per arrow
+1 true strike (+4) arrows:
5 x 5 x 2000 / 50 = 1000 gp per arrow
+1 true strike (+5) arrows:
6 x 6 x 2000 / 50 = 1440 gp per arrow
For the RBDMs out there: In the interests of source material accuracy, have one in every 7 arrows of true striking (1 ~ 15 on d%) be cursed, so that they automatically strike an ally for a crit. when fired. Magic is just unrealiable like that. Can't be helped

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