Sooo, yeah... Title pretty much gets to the heart of it. For added context, you may refer to my first post (http://www.enworld.org/forum/showth...e-Doppelganger-Variants&p=6908284#post6908284). Or don't. All it says that's relevant is that I'm planning a campaign in my own setting that recycles the lore around Vecna.
To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. Anyone have any suggestions? Or should I even bother worrying about there mechanics and use them for flavor (they're only going to be used by NPCs)?
To that effect, I also fully intend on including the two 4e artifacts of Vecna (Hand of Vecna and Eye of Vecna), but I'm not sure how to best represent them mechanically. Anyone have any suggestions? Or should I even bother worrying about there mechanics and use them for flavor (they're only going to be used by NPCs)?