The examples I gave the art in them was sh*tSo to be clear, you're saying hand-drawn art cannot be good?
The examples I gave the art in them was sh*tSo to be clear, you're saying hand-drawn art cannot be good?
We are diametrically opposed. Listening to a GM drone on bores me to tears. But to each their own.
I prefer a professionally drawn, beautiful map done to scale. I've never gamed with a GM who could describe a scene worth listening to.Live and let live lol. But I don't like droning GMs either. For me short descriptions, choosing the best word to describe something, is the art of GMing. I don't like when it sounds like a GM is narrating. I prefer a conversational tone, in plain spoken language.
Well, you're certainly entitled to your opinion, but I think you'll find yourself in the extreme minority to think that hand-drawn art is not good. In fact, I don't think you'll find two other people who agree with that. Also, you do realize that most art is hand drawn, right? Even the art in the modern 5e books. But even setting that aside, there are a lot of people who love the art of Trampier, Otis, Rosloff, etc. The Palladium art (Iike Kevin Long and Ramon Perez) is also widely appreciated.The examples I gave the art in them was sh*t
I didn't say that did I? I gave examples of subpar hand drawn artWell, you're certainly entitled to your opinion, but I think you'll find yourself in the extreme minority to think that hand-drawn art is not good,
Only by hardcore PB fans, pretty much most others agree with me you'll find. There have been topics on this elsewhere on the internet.The Palladium art (Iike Kevin Long and Ramon Perez) is also widely appreciated.
Not all "board games" play on boards. Much of the play of Starfire is done on spreadsheets. Nuclear War and Illuminati are card games, stocked and sold as board games - since generally card games and board games get lumped together. Lords of Space is a human moderated PBM/PBP rulesystem (late 80's) for running empires at war.While I agree RPGs come from war-games: to me the thing that makes them special is they are a different medium from boardgames. They are all about the imagination. This is why battle mats, miniatures and particularly tactical grids, just take me out of the game. Personal preference of course, but I think for me, the more heavy use of visual media, boards, and other materials shifts it away from the imagination part (not 100%, I don't mind useful handouts on occasions, or visual references when something is particular hard to grok, but overall, I prefer the medium to be our collective imaginations).
I love the PB art... I am no fan of the company nor its founder, and the games have incredible worldbuilding and barely serviceable rules.I didn't say that did I? I gave examples of subpar hand drawn art
Only by hardcore PB fans, pretty much most others agree with me you'll find. There have been topics on this elsewhere on the internet.
TOTM is a tool. It's a useful one. It's largely what people do... but I really have no grasp of why people would value it enough to question the use of images in rules.
Depends upon the perception task.Ok, now that it is clear that artworks can grant several benefits for the reading (not for the in-game moments), I have another question for those who think artworks are effective for in-game moments: you (a player) and your fellows enter in a room (this is simply the GM description). There is a troll standing in the middle of the room looking at you. Do you think that your PC concentrates on other details of the room or not? This just for the sake of role-playing.
Ok, thanks.Depends upon the perception task.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.