Maybe I'm just stupid, or something, but I really can't figure this out. How does diagonal movement or range counting skew distances so much?If we didn't use it, there'd be a ton more diagonal movement in the game, and positioning yourself would become a game of taking advantage of diagonals whenever possible (move two squares this way and your spell will travel 20 feet further... woohoo!).
Hypersmurf said:And Elves can move as far as they like in any direction...
(Whereas Elvis is limited to one square.)
-Hyp.
Because the distance from the center of one square to the next along a diagonal is 1.414 (or approximately 1.5) times the distance from the center of one square to the next in the columns and rows. For example:How can you "take advantage of diagonals" to close the distance or count the range from A to B?
Our group does it this way as well (first diagonal square is 10', the next is 5', etc.).caudor said:The way I do it...
The first square is 10 feet, the next 5, the next 10 again, and so on.
Yes, I understand how "real distances" and "grid distance" don't match up on the diagonal. But explain to me how this can be abused or taken advantage of in a game.Now measure these in inches (assuming each square is an inch) and you get 10 inches versus 14.1 inches. Thus, a cleaver player can easilly take advantage of a 40% reduction in effective range if you do not do something to counter this.
Quasqueton said:Yes, I understand how "real distances" and "grid distance" don't match up on the diagonal. But explain to me how this can be abused or taken advantage of in a game.
In your grid example, say B and C are two orcs. The archer, A, must choose which to shoot. They are both 10 squares away (50') on the grid. Or say A is a monk wanting to charge an opponent. Or say A is a mage wanting to magic missle one of the orcs. How would a "clever player" make a decision on which to attack? What difference does it make on the battlefield/grid?
I'm feeling dumber by the minute, because I really just don't see a problem.
Quasqueton
But that's just it, if you count each square equally, as 5', 10 squares is 50'. Always. Whether the target is B or C.Now, count this as diagonals, and the firing distance is now (depending on how you count it) 75 feet instead.
Quasqueton said:Yes, I understand how "real distances" and "grid distance" don't match up on the diagonal. But explain to me how this can be abused or taken advantage of in a game.