Hypersmurf
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I hate it when my obscure puns are missed, so:
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-Hyp.
I hate it when my obscure puns are missed, so:
Props for a terrible obscure pun!
Pielorinho said:
While it's true that we don't have swarms like that very often, keep in mind that if you have eight opponents surrounding you, your combat space is a 15' square. There's a good chance that that's a space bigger than the room you're in right now, and I have no trouble imagining eight opponents surrounding me in such a space.
Daniel
Voadam said:Surrounding, sure, but engaging in melee seems a bit much to me.
Granted my experience with live action padded pvc sword fighting is limited, but more than about four people swarming a lone guy in a field generally leads to the extras having to hold back and wait for an opening IME.
Not to hijack this thread, but a question on a similar topic. For movement I use the 5, 10 method, however, what do you do for a Reach attacks? Do you allow a creature with a 10' Reach to go 2 diagonals? One diagonal and one straight square or no diagonals at all?
Norfleet said:
Hex maps don't make it simpler, they just make it impossible to make 90-degree turns. Ever try going east or west on a hex map? You get this bizarre zig-zagging effect.
Nifft said:
Hex maps make for unambiguous movement. Sure, you sometimes have to zig-zag. On the other hand, square maps give the same problem for no pay off.