Oryan77
Adventurer
I'm curious about how people prepare themselves to run a published module for players. Sometimes it's hard to memorize so much information and use it smoothly in a session.
Do you read the whole module beforehand and only glance at the module during play when you need to?
Do you study it so much that you remember everything?
Do you skim over the module just to get an idea of what to expect and basically learn it as you are running it?
Do you study the module first and just run what you remember and wing the rest?
Is it frowned upon for a DM to quickly review a portion DURING the game because he forgets the details?
And what about running a huge module that's 150 pages or more? Do you study sections of it between each session or do you learn the whole module and then run it?
Do you usually study several adventures at once so you can use multiple scenarios in the same game so players don't feel railroaded? For example; you study 3 different modules so if the players start to head in one direction that is part of adventure A, and then take a turn down Adventure B because you presented the opportunity, they can end up taking a turn down Adventure C and they won't feel railroaded.
Oh and my last question, do you take notes while studying a module, and if so, what kind of notes?
Do you read the whole module beforehand and only glance at the module during play when you need to?
Do you study it so much that you remember everything?
Do you skim over the module just to get an idea of what to expect and basically learn it as you are running it?
Do you study the module first and just run what you remember and wing the rest?
Is it frowned upon for a DM to quickly review a portion DURING the game because he forgets the details?
And what about running a huge module that's 150 pages or more? Do you study sections of it between each session or do you learn the whole module and then run it?
Do you usually study several adventures at once so you can use multiple scenarios in the same game so players don't feel railroaded? For example; you study 3 different modules so if the players start to head in one direction that is part of adventure A, and then take a turn down Adventure B because you presented the opportunity, they can end up taking a turn down Adventure C and they won't feel railroaded.
Oh and my last question, do you take notes while studying a module, and if so, what kind of notes?
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