Voadam
Legend
I read the whole adventure.
Think it over, get the plot straight in my head so it makes sense.
Decide if I want to use it.
Think how I want to change any of the plot so it makes sense or meshes better with the existing campaign.
Think what substitutions I want to make (monsters, npc classes, races, etc.).
Think through how the PCs are going to go through the adventure and what they will probably do. Sometimes I will right out a short list here, often not.
Reread the part I am about to run for specific details.
Make stat blocks for things I expect to be fought that night.
I usually read several modules ahead of where the party is at so that I can do foreshadowing and have flexibility in plot to work off the party's actions and still drive the campaign to plots and adventures I have stuff ready for.
Think it over, get the plot straight in my head so it makes sense.
Decide if I want to use it.
Think how I want to change any of the plot so it makes sense or meshes better with the existing campaign.
Think what substitutions I want to make (monsters, npc classes, races, etc.).
Think through how the PCs are going to go through the adventure and what they will probably do. Sometimes I will right out a short list here, often not.
Reread the part I am about to run for specific details.
Make stat blocks for things I expect to be fought that night.
I usually read several modules ahead of where the party is at so that I can do foreshadowing and have flexibility in plot to work off the party's actions and still drive the campaign to plots and adventures I have stuff ready for.