If it is, I still stick to "it depends".
I certainly see the position, it's easier to see different styles for different games.
What about high vs. low level D&D btw? As D&D gets high level it tends to approach a supehero game in no small measure (this is in fact what some people have a problem with and why the like to keep it low level, and why E6 (is that the right game?) is a popular option for some people).
D&D, to me, will never, ever be the superhero genre, and I will never treat it as such. But that's just me, and people who treat it as such aren't wrong. Just a play style difference.
In a topic like this, I like broad or open ended questions. It gives people room to manuever and express widely variant view points, with the opportunity to pin down specifics within the thread.
I certainly can narrow down when necessary, but for this I prefer to narrow down within the thread as it exposes me to as many views as possible.
I just see the definitions so broad as to be... not very useful. But I also like narrow definitions, for the most part. As a writer, I feel that each word is charged with a certain feel or meaning, and that combining them in different ways (ideally) produces clear and eloquent thoughts.
I honestly cannot see how trying to say yes could be equated with railroading. By definition you are trying to let the players explore options. Always saying no, on the other hand, seems to very easily track with railroading as essentially you are saying no to anything "not on the direct path."
Yep, that's the thought process I was saying exactly. Some people, if they don't get the input they want, think it's railroading.
Railroading is, to me, when your players arrive at the same destination regardless of the choices they make (someone on these very boards said this once, and I made a note of it). Saying, "no, there's no shortcut" isn't railroading unless the intent is to make the players arrive at a certain destination. Railroading is based on intent, in my opinion. If I always say no because you always try to break genre expectations, cannot grasp the setting, are always looking for something that'd solve all of your issues, etc., I'm not railroading by fairly saying "no."
The Shaman likes to call the GM the referee, I think because of these issues. I prefer to say GM, but being an arbiter or judge is massively important. It's about making an "objective" decision as GM.
Are we talking meta stuff here? From your responses here and in other threads, you seem to take requests, as long as they are from the context and viewpoint of the character instead of the player, pretty liberaly.
Definitely meta, as that's a player request. Something in-game I'd consider a PC request. You might consider that a subset of player request, but for all intents and purposes, I certainly don't. As always, play what you like
