You are a player looking for a new game. You have just moved to a new city, so none of your gaming friends are available. If you could pick the ideal campaign, as a player, what would it be? What are the important elements that a campaign would need to have to keep you going back week after week?
- How important is the setting?
- How important is the theme or tone of the game?
- What character options have to be there?
- Which ones have to be removed/avoided?
- What optional, variant, or house rules does the GM have to play with?
- Which variant or optional rules will you refuse to play with?
>>>To keep this from devolving into an edition war, let's assume we are talking about a 5e D&D campaign.<<<
Setting doesnt matter, as long as i am fairly informed what i should do or not do if cultural stuff is asked, and i may retcon my actions for such occurrences.
Theme or tone doesnt matter, i like horror, comical, heroic, you name it.
Character options id like to have all things available to me. I want to create my own character, not pick a pregen.
Houseruling or removal of devils sight warlock invocation. Seeing in magical darkness is too good.
Variants, i want to be able to do the variant human. No encumberance variant, too much bookkeeping to always check how the weight is going, but i can live with it if i am outvoted on it.
Also dmg combat options are spiffy. I want to be able to use them if i want to. Except mark, which is just too heinous.