D&D General "As DM I have Created a Homebrew D&D setting which I have Used for Two or More Separate Campaigns." (a poll)

"As DM I have Created a Homebrew D&D setting which I have Used for Two or More Separate Campaigns."

  • True.

    Votes: 74 76.3%
  • False.

    Votes: 23 23.7%


Moderator Emeritus
There is a slight difference between the title of this thread (and poll question below) and the actual statement you are saying is true or false for you (it was too long for a title), so read carefully below:

True or False: "As DM I have created (or created collectively with others) a homebrew D&D setting which I have used for two or more separate campaigns."

"Separate campaigns" means two or more distinct series of games that do not share characters or is not a direct continuation of past games. They may or may not share players.
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Yes. My mashup homebrew campaign setting has been used for campaigns with multiple groups of different players and multiple campaigns with my regular face to face group.

Technically true, but it's...a pretty narrow technicality.

The first campaign failed, only lasting 4-5 sessions before it died. The second campaign has been going on for four years. It is set in the exact same place, about 2 years after the original campaign. Some stuff has changed in the intervening time, but it's still pretty much the same.

So, like I said, technically true. It has been (exactly) two campaigns, with different players participating.

Art Waring

Redlined Ratrod

My players have retired several characters in the same setting I created, and we have started several different games set in different parts, and even different time eras of the world.


I use my homebrew world/setting for 90%+ of my games. I might "plant" adventures from other worlds into mine to run them, but it is still my world.


Mine started as a collaborative homebrew mashup in 3.0 using Ptolus out of the original Banewarrens (before there was a whole campaign setting product) with a bit of ancient background of the world as Greyhawk so the Old gods were St. Cuthbert and so on. It was a long-term campaign with more collaborative additions as time went on, I ran Demon God's Fane and Lord of the Iron Fortress as my parts as rotating DM.

I used the world here to run the Freeport Trilogy for online play by post games with more expansions.

I then used it for my new (now over a decade+) face to face group running Freeport, then Reign of Winter, and Carrion Crown and some one shots.

When Covid hit and I switched to online fantasy grounds plus discord gaming and I took over DMing for the new group a year in I started a 5e conversion Iron Gods campaign that is ongoing.

Over the past two decades there have been additions to the world both as things strike my fancy, I get more material, and due to group interest and collaborations. One of the original collaborators (my brother) continued using it as well and took it in completely different directions with his later groups.

For me it has been used with campaigns using 3.0, 3.5, Pathfinder 1e, and 5e. If you connect the ancient Greyhawk history to my prior Greyhawk campaign then I have used it with 1e and 2e as well. :)


No. Don't care about world-building on my own so I use whatever settings I find interesting or whatever the default setting is for a particular campaign adventure I'm running.

That being said... when I do decide to run a game in a particular setting, I usually go back and grab as much info and material from previous versions or editions to cobble together a more complete setting than any one individual product might have given me. It's still not "homebrew" per se... but it is a setting I have built on my own from using other pieces I've found.


I use a new world for all of my new campaigns. Worldbuilding is the most fun part for me. Even if my players never even see most of it. And I'm really fickle. After a while, I grow bored with my own worlds and want to try out new ideas.


Limit Break Dancing
True, I've created multiple homebrew campaign settings, and three of them have been used for several campaigns. (My current homebrew setting, "Sunder," is gearing up for its third campaign.) Writing my own material and drawing my own maps is 90% of the fun of being a Dungeon Master for me.


True, but were going waaaaaaaaaaaaaaaay back to my earliest DMing days.

Nowadays, my homebrewed settings generally serve for one campaign and then are shelved. Actually, I should frame and laminate those (two) that actually came to a conclusion and put them on the wall with my diplomas! Just kidding, my diplomas are buried way deeper even than my less successful campaigns. Seriously considering hanging the campaigns on the wall though..

My moderately modified Forgotten Realms remain consistent throughout all my FR campaigns however, but that doesn't quite qualifies.


Unserious gamer
False. I usually use already created settings, because they have pretty maps and I like pretty maps. When I do use a homebrew setting, it's generally regionally isolated so maps aren't as much of an issue.


A friend of mine DM'd for most of 2e and had a world shared with other friends of his from 1e. It was a large map partially drawn onto the back of some wallpaper sheets. Some of the map had places and detail while other parts were only partially sketched from explorers in the earlier campaigns taking notes and talking to other races like the elves that lived in some places. Each new campaign filled in some of the newer places and pushed the boundaries further out.

It was cool for the idea, but world-wise it made no sense that this whole new kingdom existed next door and nobody knew. Some of the campaigns jumped ahead in the timeline but things still made no sense it we thought too hard. But, then again, not much in dungeon construction made sense in 1e/2e.

Sir Brennen

Same-ish world since 1E. It evolves with each edition change, including a few historical ret-cons, but mostly from the same starting point (which originally borrowed a lot of the politics and characters from the 80's Micronauts comics, if not the actual setting.)


I've had three separate campaigns on my homebrew world that I started building with the 5e playtest. All on separate parts of the same continent.


Victoria Rules
Answer is yet to be determined.

In my current setting I've run all sorts of different parties and groups of PCs, but always with the intent that they could, if chance or desire indicated, potentially meet and interact with each other. Much more relevant, things done by one group are often later heard of by others.

That said, I've ideas for future campaigns in that setting that would be disconnected from anything happening now, and so my answer to the poll question is "TBD".

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